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Re: future Interplanetary Civilization discussion.
I agree that if there is no FTL communications, there would be local authority control. Without effective communications to govern colonies, no authority would realistically take place.
Has anyone read the two Frank Herbert books;'The Jesus Incident' and 'The Lazarus Effect'? (those are the titles if my memory serves me correct) 'Jesus Incident' was based around the concept of no FTL communications or travel and a ship named "Ship" (notice capital 'S' like capital 'G' in 'God'.) Ship went thruout the universe cloning humans from the genetic material on board and training these folks (with their inherited traits and abilities) to establish colonies. 'Lazarus Effect' was a book about the 'end results' of one of the colonies. I won't spoil the books by telling the story, but the concept was an interesting twist on celestial 'seeding' of human colonies. A good read for SF fans IMO.... |
Re: future Interplanetary Civilization discussion.
Amazon {link} says those are the middle two in a series of four. Sounds interesting, though.
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Re: future Interplanetary Civilization discussion.
so, the first task is to arbitrarly decide on the possible space travel available? ok, then, arbitrarly, ion engines, cheap, low-tech, relativily. solar sail, no fuel required, low pay-load, requires stable civilization to build and mantain laser. ramscoop, can only be used in areas of high hydrogen density, high tech, fastest.
solar sails can be laser-decelerated from the other end by detaching part of the solar sail to use as a reflecter. so said, i think, Arther C. Clarke in a book i have. and i'll let more knowledgeable people figure out how fast those might be in the future. although the Last projection i heard for solar sails, which was a while ago, was 0.001g. should make an interesting galaxy to figure out stuff for. ripping off-err, 'researching' Larry Niven is allowed. http://forum.shrapnelgames.com/images/icons/icon10.gif but if anyone even *thinks* about introducing a feline race i'll whack them. http://forum.shrapnelgames.com/images/icons/icon10.gif anyone know any other possible, non-FTL engines? no unknown science, predictable technology only. [ February 02, 2004, 23:09: Message edited by: narf poit chez BOOM ] |
Re: future Interplanetary Civilization discussion.
Assuming based upon current technology that it takes 6 months - 12 months to travel to mars. It would have to be a self governing colony with contact with earth - FTL communications might allow a limited empire but FTL would be the only thing that succeeds.
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Re: future Interplanetary Civilization discussion.
This topic is mute for there is no life out there or non that we will at least meet in the next 10 trillion years.
[ February 02, 2004, 23:30: Message edited by: Atrocities ] |
Re: future Interplanetary Civilization discussion.
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and it need not be an empire. i said civilization. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 02, 2004, 23:35: Message edited by: narf poit chez BOOM ] |
Re: future Interplanetary Civilization discussion.
Ok, I will rephrase, we won't.
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Re: future Interplanetary Civilization discussion.
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ever read Larry Niven's man-kzinn wars series? very bloody, but he has two semi-functioning civilizations with STL. |
Re: future Interplanetary Civilization discussion.
Sorry Narf, I am really depressed right now. I should have said that it is not going to happen because we will never colonize another planet. Even if we did, the colony would fail, or just be a military science outpost.
Secondly if the utter complete unlikelyhood that we did colonize another planet, it would go much like inter nation relations go now. So again, it simply is not worth it. |
Re: future Interplanetary Civilization discussion.
anything not tried will invaribly fail. anything tried may succeed.
have you tried anti-depressants? they work for me. besides, britain may have lost a colony when the us rebelled, but the world gained a country. |
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