![]() |
Re: Unusual New Propulsion Idea
Quote:
ship.movement.solarpanel.bonus = Iif(amount(suns in system) > 0, ship.equipment.solarpanel.level, 0) http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Unusual New Propulsion Idea
Plug ins for SE5 yeah sounds like a good idea - wonder if they will keep the SEIV patches coming though ?
|
Re: Unusual New Propulsion Idea
Probably not. The plans have been to make one final SE4 patch, then work full steam on SE5.
|
Re: Unusual New Propulsion Idea
well, starfury is an early look at the combat system.
|
Re: Unusual New Propulsion Idea
I could have done my pseudo code a shorter one, but not all lurkers are code makers and I wanted to make it easily understandable using simple IF statements.
Does anyone have any knowledge what are the main differences in SEV compared to SEIV (Fyron, Geoschmo, anyone)? |
Re: Unusual New Propulsion Idea
SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work.
|
Re: Unusual New Propulsion Idea
Just want too ask a question about this suject.
I think this is a neat idea, and if I have time, I may experiment with it in my game. But I must ask, wouldnt this be rather hard too code into the AI races? |
Re: Unusual New Propulsion Idea
Quote:
|
Re: Unusual New Propulsion Idea
Are you serious? SEV combat system like Starfury? I have tried Starfury flight in demo (not combat however) and if Starfury combat is anything like flying one ship in it, I watch with amazed disbelief that have they not learned anything from other "real time strategy experiments" like MOO3; Dune, Battle for Emperor; Starcraft, etc. Is it going to be one more clicking feast? Please, please tell me I'm wrong...
With current interface to communicate with computer (keyboard and mouse) there is no good way to create any system to control fleets, squads, individual troops and such in real time. We would need a direct braincable to handle all the thingies with sufficient efficiency. Therefore: NO real time combat on STRATEGY games. |
Re: Unusual New Propulsion Idea
homeworld.
|
All times are GMT -4. The time now is 08:53 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.