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-   -   Unusual New Propulsion Idea (http://forum.shrapnelgames.com/showthread.php?t=11235)

Lord Chane February 5th, 2004 01:59 AM

Re: Unusual New Propulsion Idea
 
Quote:

Originally posted by Ed Kolis:

If amount(suns in system) = 0 then
ship.movement.bonus = 0
else
ship.movement.solarpanel.bonus = ship.equipment.solarpanel.level
end if

be easier? http://forum.shrapnelgames.com/images/icons/icon12.gif )

<font size="2" face="sans-serif, arial, verdana">Or perhaps the even shorter:

ship.movement.solarpanel.bonus = Iif(amount(suns in system) > 0, ship.equipment.solarpanel.level, 0)
http://forum.shrapnelgames.com/images/icons/icon12.gif

Paul1980au February 5th, 2004 02:04 AM

Re: Unusual New Propulsion Idea
 
Plug ins for SE5 yeah sounds like a good idea - wonder if they will keep the SEIV patches coming though ?

Fyron February 5th, 2004 04:47 AM

Re: Unusual New Propulsion Idea
 
Probably not. The plans have been to make one final SE4 patch, then work full steam on SE5.

narf poit chez BOOM February 5th, 2004 11:37 PM

Re: Unusual New Propulsion Idea
 
well, starfury is an early look at the combat system.

Karibu February 6th, 2004 02:31 AM

Re: Unusual New Propulsion Idea
 
I could have done my pseudo code a shorter one, but not all lurkers are code makers and I wanted to make it easily understandable using simple IF statements.

Does anyone have any knowledge what are the main differences in SEV compared to SEIV (Fyron, Geoschmo, anyone)?

Fyron February 6th, 2004 03:08 AM

Re: Unusual New Propulsion Idea
 
SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work.

Magnum357 February 6th, 2004 07:14 AM

Re: Unusual New Propulsion Idea
 
Just want too ask a question about this suject.

I think this is a neat idea, and if I have time, I may experiment with it in my game. But I must ask, wouldnt this be rather hard too code into the AI races?

narf poit chez BOOM February 6th, 2004 07:43 AM

Re: Unusual New Propulsion Idea
 
Quote:

Originally posted by Imperator Fyron:
SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work.
<font size="2" face="sans-serif, arial, verdana">it has been stated that starfury is the combat system.

Karibu February 6th, 2004 09:40 AM

Re: Unusual New Propulsion Idea
 
Are you serious? SEV combat system like Starfury? I have tried Starfury flight in demo (not combat however) and if Starfury combat is anything like flying one ship in it, I watch with amazed disbelief that have they not learned anything from other "real time strategy experiments" like MOO3; Dune, Battle for Emperor; Starcraft, etc. Is it going to be one more clicking feast? Please, please tell me I'm wrong...

With current interface to communicate with computer (keyboard and mouse) there is no good way to create any system to control fleets, squads, individual troops and such in real time. We would need a direct braincable to handle all the thingies with sufficient efficiency.

Therefore: NO real time combat on STRATEGY games.

narf poit chez BOOM February 6th, 2004 09:51 PM

Re: Unusual New Propulsion Idea
 
homeworld.


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