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 Re: Great To Be Back 
		
		
		Of course the chat room is still around! And it has even gotten people coming back to it again in the Last few weeks.  http://forum.shrapnelgames.com/images/icons/icon10.gif  Drop by ASAP.  http://forum.shrapnelgames.com/images/icons/icon7.gif  
	I was never a moderator. To what are you refering?  | 
		
 Re: Great To Be Back 
		
		
		Just thought I'd say hi to Rojero, even though I'm too new to remember any of his Posts.    http://forum.shrapnelgames.com/images/icons/icon7.gif 
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 Re: Great To Be Back 
		
		
		Quote: 
	
 but I gotta finish my shipset first...By the way when is Space Empires V coming out?  | 
		
 Re: Great To Be Back 
		
		
		SE5 is just in the design stages now, with some interface work done. Once the final SE4 patch is done and released, work will begin full-steam on SE5. I'd say it is at least 1.5 to 2 years off. 
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 Re: Great To Be Back 
		
		
		C'mon Fyron, don't be so pessimistic.  Hopefully sooner than 2 years.  And hello Rojero, I too am too new to remember you, but hi all the same. 
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 Re: Great To Be Back 
		
		
		I'm with the pessemist.  I'd put money down that it won't be done within a year and a half. 
	I honestly hope it isn't. I have the terrible fear it would be rushed if it were.  | 
		
 Re: Great To Be Back 
		
		
		Good point. 
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 Re: Great To Be Back 
		
		
		2 Years development time is a fair hike out 2006 at least - what id like to see is SE5 ahead full steam but say 2 monthly upgrades to SE4 with more bug fixes and perhaps more features and implement some ideas from SE5 - they could even charge $5 US for each major upgrade and just merge SE4 into SE5 over that time without the need for a completley new game engine just do it as they go. 
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 Re: Great To Be Back 
		
		
		unfortunatly, the programming for SE is done by the team of Aaron Hall and his keyboard. fortunatly, it means it's consistant in quality. 
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 Re: Great To Be Back 
		
		
		"Do it as you go" is probably a bad idea. Namely it doesn't let you do fundimental changes in the game- like replacing the turn-based combat with real time  
	before you all jump on me, I play simultanious- I don't DO tactial. With the AI running things, the interface from my POV is the same and a "real time" combat execution removes may of the current SE4 problems. Like one side being able to demolish half the other's ships before they even move.  | 
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