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Re: Great To Be Back
Of course the chat room is still around! And it has even gotten people coming back to it again in the Last few weeks. http://forum.shrapnelgames.com/images/icons/icon10.gif Drop by ASAP. http://forum.shrapnelgames.com/images/icons/icon7.gif
I was never a moderator. To what are you refering? |
Re: Great To Be Back
Just thought I'd say hi to Rojero, even though I'm too new to remember any of his Posts. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Great To Be Back
Quote:
but I gotta finish my shipset first...By the way when is Space Empires V coming out? |
Re: Great To Be Back
SE5 is just in the design stages now, with some interface work done. Once the final SE4 patch is done and released, work will begin full-steam on SE5. I'd say it is at least 1.5 to 2 years off.
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Re: Great To Be Back
C'mon Fyron, don't be so pessimistic. Hopefully sooner than 2 years. And hello Rojero, I too am too new to remember you, but hi all the same.
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Re: Great To Be Back
I'm with the pessemist. I'd put money down that it won't be done within a year and a half.
I honestly hope it isn't. I have the terrible fear it would be rushed if it were. |
Re: Great To Be Back
Good point.
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Re: Great To Be Back
2 Years development time is a fair hike out 2006 at least - what id like to see is SE5 ahead full steam but say 2 monthly upgrades to SE4 with more bug fixes and perhaps more features and implement some ideas from SE5 - they could even charge $5 US for each major upgrade and just merge SE4 into SE5 over that time without the need for a completley new game engine just do it as they go.
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Re: Great To Be Back
unfortunatly, the programming for SE is done by the team of Aaron Hall and his keyboard. fortunatly, it means it's consistant in quality.
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Re: Great To Be Back
"Do it as you go" is probably a bad idea. Namely it doesn't let you do fundimental changes in the game- like replacing the turn-based combat with real time
before you all jump on me, I play simultanious- I don't DO tactial. With the AI running things, the interface from my POV is the same and a "real time" combat execution removes may of the current SE4 problems. Like one side being able to demolish half the other's ships before they even move. |
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