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Re: space stations
It think it only gets repaired after combat. Black holes do not do combat damage.
5 Repair Bay IIIs are a small price to pay for imperial ego! http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 10, 2004, 05:38: Message edited by: Imperator Fyron ] |
Re: space stations
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Re: space stations
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Re: space stations
Or any of the various Enterprises... or the Defiant or those runabouts from DS9... pretty much any ship in the history of ST with a main character on it. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: space stations
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That is so wrong. [ February 10, 2004, 20:05: Message edited by: Loser ] |
Re: space stations
yup, i believe they did.
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Re: space stations
As far as I know, no. But, you can put a space yard on a ship and move the ship to whereever you want it to go and then build the space station there.
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I'm afraid to ask, but I must know the circumstances. |
Re: space stations
can't remember much, except they never called it a 'black hole', only a 'singularity'. http://forum.shrapnelgames.com/image...s/rolleyes.gif
they got caught in it and used a photon torpedo to shoot their way out of the event horizen. |
Re: space stations
I believe the event horizon was referred to as an "energy barrier" as well.
Still, given FTL in realspace, the event horizon isn't a terribly important distance anymore. Just go sufficiently faster than light (so as to make outward progress), and you could get out. Shooting at it is silly (since it is just a defined distance from the singularity, not a physical object). Replace "event horizon" with "geosynchronous orbit" and it should be even more obvious. The only technobabble that would really make sense is an antigravity bomb. |
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