.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   space stations (http://forum.shrapnelgames.com/showthread.php?t=11293)

Fyron February 10th, 2004 07:38 AM

Re: space stations
 
It think it only gets repaired after combat. Black holes do not do combat damage.

5 Repair Bay IIIs are a small price to pay for imperial ego! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 10, 2004, 05:38: Message edited by: Imperator Fyron ]

Loser February 10th, 2004 01:12 PM

Re: space stations
 
Quote:

Originally posted by Ed Kolis:
Unless the station's name is "Cygnus" and you are in a really crappy '70s sci-fi movie... http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana"></font>
  1. <font size="2" face="sans-serif, arial, verdana">I believe that was a ship, not a station.</font>
  2. <font size="2" face="sans-serif, arial, verdana">It wasn't that bad... for Disney... in the seventies.</font>
  3. <font size="2" face="sans-serif, arial, verdana">The Novelization isn't bad either, and makes some more sense out of the ending.</font>
<font size="2" face="sans-serif, arial, verdana">

Ed Kolis February 10th, 2004 09:52 PM

Re: space stations
 
Quote:

Originally posted by Imperator Fyron:
No no no! You play P&N mod and make Battlemoons that can easily survive the black hole event horizon and repair themselves! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">No, just send the USS Voyager in, fire some modified photon torpedoes at the event horizon to break a hole in it! http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron February 10th, 2004 09:54 PM

Re: space stations
 
Or any of the various Enterprises... or the Defiant or those runabouts from DS9... pretty much any ship in the history of ST with a main character on it. http://forum.shrapnelgames.com/images/icons/tongue.gif

Loser February 10th, 2004 10:04 PM

Re: space stations
 
Quote:

Originally posted by Ed Kolis:
... just send the USS Voyager in, fire some modified photon torpedoes at the event horizon to break a hole in it! http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">They didn't do that.... did they?

That is so wrong.

[ February 10, 2004, 20:05: Message edited by: Loser ]

narf poit chez BOOM February 10th, 2004 10:23 PM

Re: space stations
 
yup, i believe they did.

gregebowman February 10th, 2004 10:39 PM

Re: space stations
 
As far as I know, no. But, you can put a space yard on a ship and move the ship to whereever you want it to go and then build the space station there.

Loser February 10th, 2004 10:53 PM

Re: space stations
 
Quote:

Originally posted by narf poit chez BOOM:
yup, i believe they did.
<font size="2" face="sans-serif, arial, verdana">That is beyond even Star Trek's level of disregard for reality.

I'm afraid to ask, but I must know the circumstances.

narf poit chez BOOM February 11th, 2004 05:53 AM

Re: space stations
 
can't remember much, except they never called it a 'black hole', only a 'singularity'. http://forum.shrapnelgames.com/image...s/rolleyes.gif
they got caught in it and used a photon torpedo to shoot their way out of the event horizen.

Suicide Junkie February 11th, 2004 07:24 AM

Re: space stations
 
I believe the event horizon was referred to as an "energy barrier" as well.

Still, given FTL in realspace, the event horizon isn't a terribly important distance anymore. Just go sufficiently faster than light (so as to make outward progress), and you could get out.

Shooting at it is silly (since it is just a defined distance from the singularity, not a physical object). Replace "event horizon" with "geosynchronous orbit" and it should be even more obvious.

The only technobabble that would really make sense is an antigravity bomb.


All times are GMT -4. The time now is 09:24 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.