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-   -   "The Miner's Guild" Mod discussion thread. (http://forum.shrapnelgames.com/showthread.php?t=11309)

Nocturnal February 14th, 2004 10:47 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Pretty nifty new graphics. When I try to start a new game, it can't access the empire files by the default folder.

Atrocities February 14th, 2004 11:03 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Very nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

David E. Gervais February 15th, 2004 01:02 AM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Quote:

Originally posted by Nocturnal:
Pretty nifty new graphics. When I try to start a new game, it can't access the empire files by the default folder.
<font size="2" face="sans-serif, arial, verdana">I'm not quite sure what you mean, but the mod should be in it's own folder. The default empire files wouldn't work with this mod anyway. there are new race traits and cultures.

Are you using the ModLauncher to run the game? It should set up the paths for you. If not, get it off the se4:Gold CD. It's worth it. (you can have several mods installed at the same time.)

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF February 15th, 2004 11:10 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
You know what would be just grand? If there were a way to have SEIV span multiple monitors. I've got 4 monitors hooked up to my XP machine, and I play SE on one, do email on the other, surf on the third, etc....BUT I would love to be able to span all four with SEIVG...I presume the graphics, in this regard at least, is hard coded into the SEIV code...but if anyone know of a way to do it, let me know!

thanks,

Alarik


Quote:

Originally posted by David E. Gervais:
Yeah, what he said, but if you have problems doing that I could be persuaded to make an 800x600 one for you.

Curious,.. is there a reason you don't play in 1024x768?

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">

Ed Kolis February 16th, 2004 04:48 AM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Wow... so if I ever decide to get into a game using this mod, I'll have to stare at a loadscreen practically right out of SE5... IT'S NOT FAIR!!! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

atari_eric February 16th, 2004 07:40 AM

Re: "The Miner\'s Guild" Mod discussion thread.
 
I like this mod - I always liked the idea of mining asteroids, and this mod really brings that concept to the fore. One quibble though - it requires that you have to research one (expensive)level of satellites before you get one large enough to put a remote miner on - was this intentional?

(hmm, I wonder what a PBW with this mod would be like...)

Also, those Guild Miners look familiar...

[ February 16, 2004, 05:41: Message edited by: atari_eric ]

Fyron February 16th, 2004 08:03 AM

Re: "The Miner\'s Guild" Mod discussion thread.
 
David, I have added your mod to SE.net here.

David E. Gervais February 16th, 2004 12:57 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Quote:

Originally posted by atari_eric:
I like this mod - I always liked the idea of mining asteroids, and this mod really brings that concept to the fore. One quibble though - it requires that you have to research one (expensive)level of satellites before you get one large enough to put a remote miner on - was this intentional?

(hmm, I wonder what a PBW with this mod would be like...)

<font size="2" face="sans-serif, arial, verdana">Mines for remote mining? tisc-tisc. (If you research 'Construction' you get a new tech called "Deep Space Mining" this gives you acces to some very low maintenance 'Prospector' class ships,.. and a bit later "Mining Base Ships"

Quote:


Also, those Guild Miners look familiar...

<font size="2" face="sans-serif, arial, verdana">I'm a very Nostalgic guy. http://forum.shrapnelgames.com/images/icons/icon12.gif (Oh my darling, Oh my darling, Oh my darling Clementine,.. La La La.)

Quote:

Originally posted by Imperator Fyron:
David, I have added your mod to SE.net here.
<font size="2" face="sans-serif, arial, verdana">Thanks Fyron.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 16, 2004, 11:02: Message edited by: David E. Gervais ]

Fyron February 16th, 2004 01:34 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Quote:

Originally posted by David E. Gervais:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">
Also, those Guild Miners look familiar...

<font size="2" face="sans-serif, arial, verdana">I'm a very Nostalgic guy. http://forum.shrapnelgames.com/images/icons/icon12.gif (Oh my darling, Oh my darling, Oh my darling Clementine,.. La La La.)[/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok what did I miss here? http://forum.shrapnelgames.com/images/icons/tongue.gif

atari_eric February 16th, 2004 09:31 PM

Re: "The Miner\'s Guild" Mod discussion thread.
 
Quote:

Originally posted by David E. Gervais:
Mines for remote mining? tisc-tisc. (If you research 'Construction' you get a new tech called "Deep Space Mining" this gives you acces to some very low maintenance 'Prospector' class ships,.. and a bit later "Mining Base Ships"
<font size="2" face="sans-serif, arial, verdana">I noticed these; these are what I generally use (at least until I break out the ShipYard Cruiser and build true Mining Bases - do the small Bases have less upkeep than the "Mining Base Ships"?)

Quote:

Originally posted by David E. Gervais:
I'm a very Nostalgic guy. http://forum.shrapnelgames.com/images/icons/icon12.gif (Oh my darling, Oh my darling, Oh my darling Clementine,.. La La La.)
<font size="2" face="sans-serif, arial, verdana">I am as well http://forum.shrapnelgames.com/images/icons/icon12.gif Don't step on any mutants! %<


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