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-   -   OT - here's an interesting military thought (http://forum.shrapnelgames.com/showthread.php?t=11316)

Baron Munchausen February 12th, 2004 09:55 PM

Re: OT - here\'s an interesting military thought
 
I'm not gonna try to answer the question of how you get good officers in the real life miltary. Every possible scheme can be shown to produce the same sort of stinkers. No system is perfect, and humans who want to 'get ahead' will always find ways to cheat the system and get a rank they don't merit simply because they feel they 'deserve' it.

But as for the game, I think that troop experience should be handled exactly the way I have recommended that ship experience be handled for SE V. You have a global 'pool' of experience and it is averaged into your troops/ships. There can be an option to designate certain units as 'elite' and pay extra maintenance to keep them at a certain amount higher than your average experience level, but beyond that no modifications or single unit (ship) tracking. Experience comes from military academies and actual combat. Experience is lost when you decommission units (ships or troops) or lose them in combat. Simple, effective, understandable by the AI. And it makes your 'level of military readiness' a strategic resource much like it is in 'real life'.

It's slightly unrealistic in that various units will not be absolutely identical in experience in 'real life' but in practice they tend to be pretty close. This is because ships do not carry the exact same crew members for 10 years or more at a time (Star Trek not withstanding) and military units do not have the exact same members for 10 years or more at a time. People shift assignments constantly in the military, on purpose. They deliberately try to spread experience around to prevent the sort of disparities that some people would like to track in a 4X game. http://forum.shrapnelgames.com/images/icons/icon10.gif So I'd very much like to see a simple pool of experience representing your number of trained/experienced personal and their level of experience rather than trying to track individual units.

narf poit chez BOOM February 13th, 2004 12:02 AM

Re: OT - here\'s an interesting military thought
 
that, actually, is a good idea.

i suppose if we're not going to make headway with an OT discusion, on-topic is always good.

[ February 12, 2004, 22:03: Message edited by: narf poit chez BOOM ]

gregebowman February 13th, 2004 02:50 AM

Re: OT - here\'s an interesting military thought
 
Quote:

Originally posted by General Woundwort:
Heinlein was big on this topic. His comments on it in Starship Troopers are absolutely scathing. In the system he described in that book, all officers had to be selected from the ranks, and the idea of training and commissioning a civilian to be an officer was mocked to scorn.

Heinlein must have served under a Lt. Niedermeyer type at some point... http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Interesting enough, Heinlein was a Naval Officer. I'm not sure of his rank or when he served, but I do know that much about him. I haven't read Starship Troopers in about 25 years, and my copy is probably still at my mom's house somewhere. I'll have to get another copy and reread it sometime.

DemoMonkey February 13th, 2004 11:37 PM

Re: OT - here\'s an interesting military thought
 
That could have been "Star General", the sci-fi Version of the "Panzer General" series.

Cyclop February 14th, 2004 02:42 AM

Re: OT - here\'s an interesting military thought
 
I played a great game in the early 90's that I forgot the name to but I may still have buried in my archives at home.
It was a drop ship game that placed the player in control of developing armies to drop down on planets to conquer. I remember it having a system of officers that lead the armies into battle that earned experience, medals and modifiers for completing drops and conquering planets. I was a great strategy game that was simple but yet complex (like seiv). If I can locate the game it has many great ideas that could be added to SEV.


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