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Re: AI Design
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I am curious about you other suggestion of using defense ship design type as the alternate design. In my expirience defense ships tend to make their own fleets and not mix with other ships like attack, boarding, carrier, etc. What are your observations how the AI fleets are handled? |
Re: AI Design
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I tried the design names, and it sure doesn't work very well. I only saw a few ships of a certain type. How bizzare.. I must say, after working for two solid weeks on my Mod, and running into this road block, I'm pretty dissapointed now that I see that the AI is severely limited in it's implementation. Sure, I've spent hours painstakingly laying out a great weapon system. But what's the point if the AI is only going to throw only one family of "weapon X" into their ship designs!? The work around is using boarding party ships and Kamakaze ships... Does this mean that they'll never build normal boarding ships or kamakaze ships? I have a hunch that they were never effectively utilized by the AI in the first place, thus providing a viable option to get two more attack types out of it. |
Re: AI Design
Design names do work, or they did, the Last time I was modding AI's. You might not be understanding how the construction file works, though. If you have, for example, lines to build:
Attack Ship x 10 Named Attack Ship A x 13 Named Attack Ship B x 15 where "Named Attack Ship A" and "Named Attack Ship B" have type = Attack Ship, the AI will build 10 attack ships of the "best" type in its opinion, and then 3 Named Attack Ship A's, and then 2 Named Attack Ship B's. That is, assuming no losses, the numbers subtract the number of ships of the same type (not name) that have already been built. So if you want 10 generic attack ships, 13 A's, and 15 B's, then you need to ask for: Attack Ship x 10 Named Attack Ship A x 23 Named Attack Ship B x 38 (That is, unless I'm remembering incorrectly, but I don't think I am.) PvK [ February 15, 2004, 23:23: Message edited by: PvK ] |
Re: AI Design
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Re: AI Design
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Think you should check some TDM's AIs and see many things. The Orks and United Flora are great races to learn about different ship designes. |
Re: AI Design
That's great. I haven't read that anywhere before. I thought the TDM AIs did that, but I didn't know how.
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Re: AI Design
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Re: AI Design
Ok, I will do that. But surely, you guys don't use the "must have". You're using the planet : ship ratios, correct?
I think this is why the "x" 10 was lost on me. |
Re: AI Design
A better more diverse AI would be good, thats where PBW makes up for it - you are up against human opponents.
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Re: AI Design
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use "must have := number" Just remember that numbers are cumulattive for each design type. If you have PvK' Proportions mod, take a look on Pequeninos or Soul Hunters files, they build multiple types of attack ships. |
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