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-   -   OT - Couple of racing game demo's i made. (http://forum.shrapnelgames.com/showthread.php?t=11364)

Instar February 19th, 2004 07:52 AM

Re: OT - Couple of racing game demo\'s i made.
 
neither works for me
if you want a better development platform, try out C#, you can get a free command line compiler with the .NET platform I believe
WinForms are really neato

narf poit chez BOOM February 19th, 2004 07:55 AM

Re: OT - Couple of racing game demo\'s i made.
 
no error message?

the important C question...how are the help files for C#? the ones i got with C++ VS are useless.

oh, and did you redo the config.txt to point at where you installed it?

i will have it auto-detect it's location, but at the moment, it's not the only urgent thing on my list of things to do. and i have to do the other thing before lack of sleep fries my brain.

[ February 19, 2004, 06:25: Message edited by: narf poit chez BOOM ]

narf poit chez BOOM February 19th, 2004 08:49 AM

Re: OT - Couple of racing game demo\'s i made.
 
new update. will now auto-generate a config.txt file. if you tried it before and it didn't work, please try it again.

i'm learning something new with every update.

[ February 19, 2004, 06:49: Message edited by: narf poit chez BOOM ]

Fyron February 19th, 2004 08:50 AM

Re: OT - Couple of racing game demo\'s i made.
 
Maybe you should just have some patience and wait at least a few days before complaining? Not everyone has the time to just drop whatever they are doing and play the game demo right away. http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM February 19th, 2004 09:02 AM

Re: OT - Couple of racing game demo\'s i made.
 
right, consider my impatience chastened.

i will now wait 3 days before panicking. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM February 19th, 2004 10:36 AM

Re: OT - Couple of racing game demo\'s i made.
 
new upload uploading now, new hazard. not actually inspired by indiana jones, despite the obvious simalarity's.

i know there's at least one graphical glitch with it, it will be dealt with tommorrow.

[ February 19, 2004, 08:38: Message edited by: narf poit chez BOOM ]

narf poit chez BOOM February 20th, 2004 08:10 AM

Re: OT - Couple of racing game demo\'s i made.
 
well, if anyone was annoyed by the terrain not always being pounded flat in a small strip, that's been fixed.

and just in case anyone missed it, Jet Racer now detects it's folder.

and here's the link, just to keep it at the top. http://www3.telus.net/funnybnz/test.html

[ February 20, 2004, 06:10: Message edited by: narf poit chez BOOM ]

Katchoo February 20th, 2004 06:59 PM

Re: OT - Couple of racing game demo\'s i made.
 
Not a bad start, Narf.

The collision detection needs to be improved for the 'Jet Racer' game. I'm able to skim through the tops of the stalagties/stalagmites (whichever refers to the one jutting from the ground).

Gryphin February 20th, 2004 07:31 PM

Re: OT - Couple of racing game demo\'s i made.
 
Stalag T ites are from the Top

narf poit chez BOOM February 20th, 2004 09:07 PM

Re: OT - Couple of racing game demo\'s i made.
 
yeah, i'm using about six contact points to see if any of them are below ground. i think about 5 more should do it.

of course, if anyone knows a more efficient method, there welcome to point it out. http://forum.shrapnelgames.com/images/icons/icon7.gif


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