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 Re: OT - Couple of racing game demo\'s i made. 
		
		
		neither works for me 
	if you want a better development platform, try out C#, you can get a free command line compiler with the .NET platform I believe WinForms are really neato  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		no error message? 
	the important C question...how are the help files for C#? the ones i got with C++ VS are useless. oh, and did you redo the config.txt to point at where you installed it? i will have it auto-detect it's location, but at the moment, it's not the only urgent thing on my list of things to do. and i have to do the other thing before lack of sleep fries my brain. [ February 19, 2004, 06:25: Message edited by: narf poit chez BOOM ]  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		new update. will now auto-generate a config.txt file. if you tried it before and it didn't work, please try it again. 
	i'm learning something new with every update. [ February 19, 2004, 06:49: Message edited by: narf poit chez BOOM ]  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		Maybe you should just have some patience and wait at least a few days before complaining? Not everyone has the time to just drop whatever they are doing and play the game demo right away.  http://forum.shrapnelgames.com/images/icons/icon12.gif 
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 Re: OT - Couple of racing game demo\'s i made. 
		
		
		right, consider my impatience chastened. 
	i will now wait 3 days before panicking. http://forum.shrapnelgames.com/images/icons/icon10.gif  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		new upload uploading now, new hazard. not actually inspired by indiana jones, despite the obvious simalarity's. 
	i know there's at least one graphical glitch with it, it will be dealt with tommorrow. [ February 19, 2004, 08:38: Message edited by: narf poit chez BOOM ]  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		well, if anyone was annoyed by the terrain not always being pounded flat in a small strip, that's been fixed. 
	and just in case anyone missed it, Jet Racer now detects it's folder. and here's the link, just to keep it at the top. http://www3.telus.net/funnybnz/test.html [ February 20, 2004, 06:10: Message edited by: narf poit chez BOOM ]  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		Not a bad start, Narf. 
	The collision detection needs to be improved for the 'Jet Racer' game. I'm able to skim through the tops of the stalagties/stalagmites (whichever refers to the one jutting from the ground).  | 
		
 Re: OT - Couple of racing game demo\'s i made. 
		
		
		Stalag T ites are from the Top 
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 Re: OT - Couple of racing game demo\'s i made. 
		
		
		yeah, i'm using about six contact points to see if any of them are below ground. i think about 5 more should do it. 
	of course, if anyone knows a more efficient method, there welcome to point it out. http://forum.shrapnelgames.com/images/icons/icon7.gif  | 
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