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-   -   Resource generation by units in cargo (http://forum.shrapnelgames.com/showthread.php?t=11421)

Rollo February 24th, 2004 11:37 AM

Re: Resource generation by units in cargo
 
Quote:

Originally posted by Loser:
Can we get an answer from a beta tester?

Will the resource-generating attribute work on Units?

<font size="2" face="sans-serif, arial, verdana">yes

Quote:

Will it work on Units while in cargo?
<font size="2" face="sans-serif, arial, verdana">no

Arkcon February 24th, 2004 04:52 PM

Re: Resource generation by units in cargo
 
Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?

[ February 24, 2004, 14:53: Message edited by: Arkcon ]

clark February 24th, 2004 06:20 PM

Re: Resource generation by units in cargo
 
Haven't seen this consideration yet...

Would intel and research points generated by units or ships be used in calculating trade bonuses?

Afterall, the remote miners don't count towards trade, right?

So I'm guessing that intel and research wil be handled the same way.

Taz-in-Space February 25th, 2004 05:47 AM

Re: Resource generation by units in cargo
 
At Last! Real NOMADS that don't need planets to get Research and Intel points!!! http://forum.shrapnelgames.com/images/icons/icon7.gif

I predict the P&N Mod will need a MAJOR rewrite!!! http://forum.shrapnelgames.com/images/icons/icon12.gif

spoon February 25th, 2004 05:53 AM

Re: Resource generation by units in cargo
 
Quote:

Originally posted by Arkcon:
Or, dare I hope, a bonus for research platforms in special systems? Or a bonus for intel ships while they're cloaked in enemy space?
<font size="2" face="sans-serif, arial, verdana">Doubtful, but that would be a great suggestion for se5...

Sabin February 25th, 2004 07:35 AM

Re: Resource generation by units in cargo
 
I would like the population that is in the cargo hold gradually increase in size, or decrease if lethal components are present, much like Stars!

Captain Kwok February 25th, 2004 05:37 PM

Re: Resource generation by units in cargo
 
This is kind of similar to an idea that I sent to Malfador re: facilities in SE5.

I suggested that planets be a random size between x and y 'spaces', rather than a specified size like tiny or medium etc. Facilities would occupy different amounts of space, and so each planet could hold a unique amount of facilities based on which ones were present rather than SE4's 'static' amounts.


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