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-   -   Old mods and the new patch (http://forum.shrapnelgames.com/showthread.php?t=11438)

AMF February 28th, 2004 06:02 PM

Re: Old mods and the new patch
 
Can anyone out there confirm or deny that DevNull 1.7 works with the new patch? I am hosting a few games with it, and would like to upgrade, but want to ensure that the game will work...

thanks,

Alarik

Fyron February 28th, 2004 09:18 PM

Re: Old mods and the new patch
 
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.

AMF February 28th, 2004 10:13 PM

Re: Old mods and the new patch
 
"automatically?"

Gads, but I'm scared of those words in contexts like this...


Quote:

Originally posted by Imperator Fyron:
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
<font size="2" face="sans-serif, arial, verdana">

Fyron February 29th, 2004 12:15 AM

Re: Old mods and the new patch
 
Automatically, as in, if the mod worked with 1.84, it will have 0 problems working with 1.91. Install any mod designed for 1.84 into SE4 1.91, and it will work fine. Better, in fact, in many cases, due to improved hard coded AI behavior. http://forum.shrapnelgames.com/images/icons/icon7.gif

Additionally, MM made sure to keep savegames made with 1.84 compatible with the upgrade to 1.91. So, 1.84 savegames should work fine with 1.91 as well (once the PBW host processes the turn with 1.91, for PBW games).

[ February 28, 2004, 22:24: Message edited by: Imperator Fyron ]

spoon February 29th, 2004 04:29 AM

Re: Old mods and the new patch
 
Quote:

Originally posted by Imperator Fyron:
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
<font size="2" face="sans-serif, arial, verdana">Since the DevNull mod uses its own data files, you won't see any of the changes in the v1.91 Gold data files(ie, no smoothed population bonuses or destroy-on-use storm components). But other than those very few issues, a DevNull 1.70 game should run fine with v1.91 Gold.

Fyron February 29th, 2004 06:34 AM

Re: Old mods and the new patch
 
Spoon, for ease of reference, can you please edit your initial post to include the change to Ionic Concussion BLaster?

AMF February 29th, 2004 06:43 AM

Re: Old mods and the new patch
 
I really need to learn to start using the "sarcasm" tag...

http://forum.shrapnelgames.com/images/icons/icon7.gif

thanks,

Alarik

Quote:

Originally posted by Imperator Fyron:
Automatically, as in, if the mod worked with 1.84, it will have 0 problems working with 1.91. Install any mod designed for 1.84 into SE4 1.91, and it will work fine. Better, in fact, in many cases, due to improved hard coded AI behavior. http://forum.shrapnelgames.com/images/icons/icon7.gif

Additionally, MM made sure to keep savegames made with 1.84 compatible with the upgrade to 1.91. So, 1.84 savegames should work fine with 1.91 as well (once the PBW host processes the turn with 1.91, for PBW games).

<font size="2" face="sans-serif, arial, verdana">

[ February 29, 2004, 04:44: Message edited by: alarikf ]

spoon February 29th, 2004 07:40 AM

Re: Old mods and the new patch
 
Quote:

Originally posted by Imperator Fyron:
Spoon, for ease of reference, can you please edit your initial post to include the change to Ionic Concussion BLaster?
<font size="2" face="sans-serif, arial, verdana">Done.


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