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-   -   TDM-ModPack 3.40 Beta (http://forum.shrapnelgames.com/showthread.php?t=11451)

Desert Fox March 7th, 2004 04:13 PM

Re: TDM-ModPack 3.40 Beta
 
I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?

I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif

Master Belisarius March 7th, 2004 06:38 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, love the update! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.

[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]

Desert Fox March 8th, 2004 11:55 AM

Re: TDM-ModPack 3.40 Beta
 
Thanks for the note on that. http://forum.shrapnelgames.com/images/icons/icon12.gif I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.

I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. http://forum.shrapnelgames.com/images/icons/icon10.gif Babbling sorry. http://forum.shrapnelgames.com/images/icons/icon12.gif

gregebowman March 8th, 2004 04:40 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.

Thanks in advance.

<font size="2" face="sans-serif, arial, verdana">That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.

Aiken March 8th, 2004 05:27 PM

Re: TDM-ModPack 3.40 Beta
 
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif

Ragnarok March 8th, 2004 06:24 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">The admin here at my work is a really nice guy. He plays SEIV alot, visits this forum every day, and allows pretty much anything (that's not dangerous) to be downloaded by all. Come to think of it, I think that admin is me. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

gregebowman March 8th, 2004 10:46 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! http://forum.shrapnelgames.com/images/icons/icon8.gif
<font size="2" face="sans-serif, arial, verdana">Well, it's not so much as being generous as being ignorant. While I know my boss knows I surf the net in my spare time, I don't think she realizes how much stuff I d/l, especially for this game. I don't flaunt it, and usually hide teh screen when she or other office workers walk by. Like I mentioned in another post, one of my co-workers is getting canned, partly for personal e-mails at work. That's one thing I don't do. But as long as I'm not forbidden to d/l files, I'll keep doing it.

Slick March 9th, 2004 04:42 AM

Re: TDM-ModPack 3.40 Beta
 
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.

Mephisto March 9th, 2004 09:39 PM

Re: TDM-ModPack 3.40 Beta
 
I will consider an upgrade for your dial up guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.

Loser March 9th, 2004 09:41 PM

Re: TDM-ModPack 3.40 Beta
 
Quote:

Originally posted by Slick:
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.

<font size="2" face="sans-serif, arial, verdana">I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets.


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