![]() |
Re: religious talisman and attack rating
Quote:
|
Re: religious talisman and attack rating
The talisment is a very powerful component, but it is ALWAYS adivisable to have multi tracking, EMC, and combat sensors on your designs.
Also Training is a good thing too. |
Re: religious talisman and attack rating
ahh, sorry i meant combat sensors, I still use the multi sensors and other stuff!
also I didnt want to start another topic, but I am a bit confused, there are so many diffrent scanners wich all apprently do the same things, wich is the best? Thanks |
Re: religious talisman and attack rating
One is good for scanning for cloaked ships. I always use the most adavanced on my designs. That or Hyper Optics.
Really it is your choice. You should do a search for .... crap I don't remember the thread name. But iw as about Torpedos. I has a lot of excellent info in it about ship designs and such. |
Re: religious talisman and attack rating
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
|
Re: religious talisman and attack rating
Quote:
Slick. |
Re: religious talisman and attack rating
Quote:
Their lone minesweeper met my stack of 60 satelites, point blank range, my % to hit? One percent. It sure is lonely being mega evil. |
Re: religious talisman and attack rating
Quote:
Edit: I wonder how you know you only had a 1% chance to hit. The combat replay doesn't show to hit %. [ February 29, 2004, 03:14: Message edited by: Randallw ] |
Re: religious talisman and attack rating
Quote:
Slick. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">And more importantly make sure you understand what the "+40%" actually means. It does NOT mean you ships will hit 40% more often than if they were untrained. It can acutally be way way higher than that. There is a thread somewhere here explaining the way SE4 calcs combat odds. Personally I think this is on of SE4's biggest flaws and one reason a vet will always make mincemeat out of the newbies. |
Re: religious talisman and attack rating
It is pretty simple. Everything adds linearly, with no multiplication anywhere. Chance to hit = 100% + (sum of all to hit bonuses) - (sum of all defense bonuses that affect the target) - (range to target * 10).
|
All times are GMT -4. The time now is 08:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.