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Re: Satellies: Major suckage? Need help.
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Missile sats are often worthwhile, especially in Proportions. Combine them with fighter defences to help overwhelm enemy PD. I build lots of sats: As has been pointed out before- they cost no maintenance and (once launched) no cargo space, so if your storage is maxed out and you have resources going to waste and you have a spare build queue then there's no reason whatsoever not to build them. Even if they don't hit anything, at the very least they will soak up a few rounds of enemy fire. |
Re: Satellies: Major suckage? Need help.
I should have added I spoke of fleet training and not ship training. However, while you can have a fleet of fighters, you cannot have a fleet of satellites contrary to what I thought. (Nor of drones for this matter) So only fighters can go to a fleet and not the other units. *Puts back dunce's cap on his head and sits in the corner*
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Re: Satellies: Major suckage? Need help.
SB - if you like proportions then come join our proportions PBW game. we curently have 4 emprorless empires.
see this thread: http://www.shrapnelgames.com/cgi-bin...;f=23;t=011021 |
Re: Satellies: Major suckage? Need help.
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Also, I have modified my Version of Proportions, is this relevant for PBW? |
Re: Satellies: Major suckage? Need help.
Personally I think the problem is in relying on just a stack of sats to defend a WP...bad idea IMO. They don't move and really aren't very viable (by themselves) except in early games. You saw how easy one BB knocked 'em off....
In combination with a base or two, now that's another story entirely. I generally pick my strategic WP's carefully (chokepoints, etc.) and defend those with bases, units, ships, etc. - more than just one type of vehicle. I agree with using 'em and they can be built anywhere, no maintenance, etc. but just don't rely on 'em for primary / only defence. They're just units after all.... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Satellies: Major suckage? Need help.
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Also, I have modified my Version of Proportions, is this relevant for PBW? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ohhh, PBW!!! http://forum.shrapnelgames.com/images/icons/icon7.gif You've gotta try it!!! You just register and join any game. Then if you want to the new turns will be mailed to you, or you can download them from the site. You play when you have time (Different time lengths for different games; 12-96 hours) and then either upload at the site or mail in your turn. It's so easy! and much more fun than playing the AI, you can actually do some serious diplomacy if you want to, or just kill em all. |
Re: Satellies: Major suckage? Need help.
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PvK |
Re: Satellies: Major suckage? Need help.
I use weapon killers on sats for my WP defense. Give them as much to-hit bonus as possible. I've found that, since defenders fire first, I'm able to at least knock out some weapons in the first volley. Doesn't remove the threat, but does make clean-up easier. Launch some fighters or drones and finish them off. Not the best option, but it works.
I agree that sats are not the best to defend a WP, but this metheod makes them more effective than trying to knock out a ships shields first. |
Re: Satellies: Major suckage? Need help.
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What's missile distribution? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know for sure, can only draw some conclusions from watching battle replays http://forum.shrapnelgames.com/images/icons/icon9.gif However, before, 100 missile satelites pick 2-3 ships and send 30+ missiles to each target. Usually it is an overkill and a massive waste. With latest patch, I saw 10 ships been targeted and killed in the first salvo http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Satellies: Major suckage? Need help.
What is the problem with tactical http://forum.shrapnelgames.com/image...s/confused.gif
You can always deselect all missiles but few and fire on the first target, then select few more and fire on the second ship, etc. |
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