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-   -   Suicide Junkie (LOOK) (http://forum.shrapnelgames.com/showthread.php?t=11495)

Atrocities March 3rd, 2004 10:55 AM

Re: Suicide Junkie (LOOK)
 
Quote:

Originally posted by atari_eric:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Suicide Junkie:
I'm swamped at school lately, but I've added this to my bookmarks for doing as soon as I get a chance.

<font size="2" face="sans-serif, arial, verdana">Aaron finally gives you what you need to make true nomans, and you get stuck with too much school. How sad, for you as well as all of us P&N fans! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How does it help?

Fyron March 3rd, 2004 06:14 PM

Re: Suicide Junkie (LOOK)
 
You can now make ships that generate research and intel. So, nomads no longer have much need for planets at all, once the appropriate components are made. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 3rd, 2004 11:00 PM

Re: Suicide Junkie (LOOK)
 
Ahhhh coool. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks. See Fyron, another question and answer that just fules the need for MW.

atari_eric March 4th, 2004 02:32 AM

Re: Suicide Junkie (LOOK)
 
Here's a code snippet I use until the "official" Version comes out:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name := Outer Space Research Station I
Description := [EN] A space borne research laboratory.
Pic Num := 1142
Tonnage Space Taken := 100
Tonnage Structure := 100
Cost Minerals := 3000
Cost Organics := 100
Cost Radioactives := 200
Vehicle Type := Ship\Base
Supply Amount Used := 25
Restrictions := None
General Group := Research
Family := 9274
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 1
Tech Area Req 2 := Is A Nomad
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Generate Points Research
Ability 1 Descr := Generates 100 research points each turn.
Ability 1 Val 1 := 100
Ability 1 Val 2 := 0
Weapon Type := None</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Suicide Junkie March 4th, 2004 03:14 PM

Re: Suicide Junkie (LOOK)
 
Things I would change about that for P&N:

1) Make it ten-per-ship max.
2) Divide the stats by 10
2) Remove nomadic requirement.
3) Make it count as cargo (so the Pirate Civvie transports can use it too)
4) Swap minerals and organics cost. (Researchers are people too! http://forum.shrapnelgames.com/images/icons/icon12.gif )
5) Reduce points generated. Maybe 5, then 8 and 10 can be given by applied research techs.

Normal players can use this too, but they'll be paying way more in maintenance while they have powerful planet-based facilities they could use instead. They'll probably stick them in the extra space on BSYs, or wherever there is room, and they won't cost too much maintenance.

[ March 04, 2004, 13:18: Message edited by: Suicide Junkie ]

Atrocities March 5th, 2004 09:06 AM

Re: Suicide Junkie (LOOK)
 
Good idea.

Beleive it or not it is in my list of things to do.
http://forum.shrapnelgames.com/images/icons/icon7.gif


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