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Re: AI Tag Standardization Proposal
Since we most likely have only 20 tags, how about making the SECOND digit specify what type of component it is, and the FIRST (the zero/one/two) specify the grade of component?
If only Aaron would make it 999 tags or something... it would have been SO easy to do that instead of 20 http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: AI Tag Standardization Proposal
So you want the capacity for 999 tags ?
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Re: AI Tag Standardization Proposal
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Technically, it only gives 2 Versions for each type of component - but then some components might be given multiple "second digits" - such as armor which I suspect will be the biggest employer of ai tags (especially if leaky!). |
Re: AI Tag Standardization Proposal
Yeah that leaky armour is something that comes up alot
ANother reason i would like to see armour expanded more and refined and the leaky armour thing modified say for a Version 2 realise. Version 1.91 really doesnt represent the end effort though - or we could just leave it as is and move to waiting for SE5 |
Re: AI Tag Standardization Proposal
Although 20 seems low, you'll actually be hard press to put them all into action, unless you start having 3 "grades" of every component.
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Re: AI Tag Standardization Proposal
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At the very most, we might see a 1.92 if this memory error problem turns out to be a significant bug, but other than that, SE:V is going to be the only pot on MM's stove. And it's much welcomed... [ March 04, 2004, 01:27: Message edited by: Captain Kwok ] |
Re: AI Tag Standardization Proposal
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Re: AI Tag Standardization Proposal
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Re: AI Tag Standardization Proposal
You know that more than 3 grades for each component if you have the time to modify makes the game much more dynamic and long Lasting with a more indepth research tree taking longer to complete.
The error memory would be enough to put out at least Version 1.92. |
Re: AI Tag Standardization Proposal
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-------------------------------------------------------------------------------- Originally posted by Captain Kwok: How can the TDM guys use AI tags anyway? The stock game has no components with them, so mentioning them in the AI files is useless. -------------------------------------------------------------------------------- Agree with you... " My main idea about this was to have a standard set of tags for basic se4 (ie, tag 1 is Null-Space weapons, tag 2 is tractor beams, tag 3 is Rad Bombs ...etc).. I just remember alot of the AI guys wishing they could put more than 2 weapons on a ship to make them more 'personal' and with this system they could and anyone could design an AI or new shipset that would take advantage of this system of new tags and have it work with 'basic se4' where the addition of the AI tags was the ONLY modification to the game. (I'd just love to see what most of these guys could come up with for their 'babies'.) |
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