![]() |
Re: ATTN: AI wizards
Hmmm...I begin to see I may have misinterpreted the file. I orginally had no drone carriers but set the "% To Keep As Cargo" at 0%. I assumed that meant the AI wouldn't hold any in reserve for defense, but would launch them all. From what you're saying, that's the percent the AI doesn't devote to Drone Carriers. Are drone carriers used in fleets the same way as fighter carriers--i.e., they won't launch their drones on their own, only as part of a fleet attack? I don't want Drone Carriers in my fleets; I just want to provide an additional nuisance for players to have to deal with. Are you saying I should get rid of the Drone Carrier bases and set "% for Cargo" to 100%?
Two questions then. Why would the planet not launch the drones before—did it mark them as "Not for Planet Consumption" and idly wait for a non-existent Drone Carrier to come claim them? And are the base Drone Carriers not launching their drones because they aren't part of an attack fleet? This might provide some additional insight into these files (and some useful info for the AI Modding Tutorial being compiled). Thanks! |
Re: ATTN: AI wizards
Well, I still haven't convinced the AI to actually launch any drones. I tried setting the cargo % to 100%--no luck. I launched them myself, hoping the AI would know what to do with them--no luck. I gave them an order myself, and they worked beautifully. That just doesn't work for me, though. http://forum.shrapnelgames.com/images/icons/icon9.gif
I'll try setting it to 50%, just in case it makes a difference... |
Re: ATTN: AI wizards
Quote:
Quote:
Quote:
But the AI doesn't use the Drones very well... You know that usually attack a ship/planet with a lone Drone, doesn't work very well... but the AI doesn't! Quote:
Quote:
Must confess really disliked this behavior... because as told you, many times sent lone drones to attack, or simply the Drone was over the Planet doing nothing until die due lack of supplies. http://forum.shrapnelgames.com/images/icons/icon8.gif [ March 06, 2004, 13:40: Message edited by: Master Belisarius ] |
All times are GMT -4. The time now is 11:10 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.