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Re: Troops and capturing plannets.
If I were makeing a fleet specificaly for captureing plannets, what should it consist of?
obviosly I will need ships capable of sweeping 100 mines, and a ship to drop troops. whats the best setup for taking down WP and sats? |
Re: Troops and capturing plannets.
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Re: Troops and capturing plannets.
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Re: Troops and capturing plannets.
ok so they use fleet stratergy untill they break formation.
I presume they will break as soon as the leader is killed also? |
Re: Troops and capturing plannets.
Yes. Death of the leader breaks the fleet up in combat. The fleet will be intact (assuming some ships survive) after combat, with a new leader. But during combat, they will no longer be a "fleet" except for purposes of fleet experience bonus.
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Re: Troops and capturing plannets.
Thanks for the info. I haven't been setting the strategy correctly on my troop transports. Sometimes they would take over a planet, and sometimes, they would fire on the planet and wipe it out, especially when there wasn't much population on it. http://forum.shrapnelgames.com/images/icons/blush.gif
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Re: Troops and capturing plannets.
How would someone get the AI to build more troop transports and troops?
I am certain it is a simple process. |
Re: Troops and capturing plannets.
what kind of ship design is best for takeing out weapon platforms?
I tryed using seeker designs, but althouh my seekers are currenly at 16 and his max range is at 12 or so. my seeker ships keep getting to close to the plannet, even though they are at max range, dont get hurt... |
Re: Troops and capturing plannets.
I believe that max range is hard coded as range 8... or was it 10? Something like that. Try optimal instead. I think it might actually act as a max range strategy better than max range.
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Re: Troops and capturing plannets.
that sounds prety strange...
ill try it. didnt seem to make any diference. they sit at range 10... [ March 09, 2004, 07:17: Message edited by: se5a ] |
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