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-   -   Sound Pack (http://forum.shrapnelgames.com/showthread.php?t=11561)

hicksz March 9th, 2004 03:08 AM

Re: Sound Pack
 
Quote:

Originally posted by Imperator Fyron:


3) All sounds must be prefixed with a group identifier, such as "Fyron_Laser.wav". This is because sounds can have arbitrary names, so it is entirely possible that someone else wants to add a Laser.wav sound.

<font size="2" face="sans-serif, arial, verdana">Okay, I submitted two sounds with the stm prefix for Atrocities Star Trek Mod (stm).

An alternate sound for the Depleted Uranium Cannon and the Borg Ripper Beam.

My time is limited on the weekdays so I'll submitted a lot more towards the weekend.

Fyron March 9th, 2004 03:12 AM

Re: Sound Pack
 
Quote:

Originally posted by Captain Kwok:
If this go ahead, there should be a minimum quality setting as well of at least 16-bit stereo. Files below this level can be saved in higher quality using sound recorder that comes with windows.
<font size="2" face="sans-serif, arial, verdana">Yes, but will that actually change the audio quality, or just take up more space? http://forum.shrapnelgames.com/images/icons/tongue.gif

Captain Kwok March 9th, 2004 03:19 AM

Re: Sound Pack
 
It does take up a little bit more space, but it does make a noticeable difference. Just compare some of the original SE:IV sounds with the newer ones.

Fyron March 9th, 2004 03:37 AM

Re: Sound Pack
 
Yeah, but wasn't a bit more than just resaving them from a low quality format to a high quality format done?

Captain Kwok March 9th, 2004 03:39 AM

Re: Sound Pack
 
Quote:

Originally posted by Imperator Fyron:
Yeah, but wasn't a bit more than just resaving them from a low quality format to a high quality format done?
<font size="2" face="sans-serif, arial, verdana">Sure. But even just saving some of the crappy mono sounds to stereo helps...

Andrés March 10th, 2004 04:54 AM

Re: Sound Pack
 
You will only notice the difference if you have a good set of speakers and the volume relatively high.

Baron Munchausen March 12th, 2004 05:29 PM

Re: Sound Pack
 
Wow... I haven't seen TG post in years... I thought he was gone.

Was I just not visiting the right threads?

[ March 12, 2004, 15:31: Message edited by: Baron Munchausen ]

Tampa_Gamer March 12th, 2004 06:31 PM

Re: Sound Pack
 
Baron - Oh he's been here he's not dead yet http://forum.shrapnelgames.com/images/icons/icon7.gif - for the most part lurking, except on a few Messages on the beta forum. Just been too busy making little future SE4/5/6 gamers with my wife. Hearts of Iron also sucked a lot of my time for awhile (would have been great to do a sci-fi mod for that-but the map is not moddable to a great degree).

-TG

[ March 12, 2004, 16:32: Message edited by: Tampa_Gamer ]

Tampa_Gamer March 13th, 2004 02:14 AM

Re: Sound Pack
 
Your welcome to use any files from my sound mod. Not sure where exactly it is located now in the new organization of d/l files (a couple of searches turned up nil). But as soon as I find it, I will post a link here.

Found it, in a link provided by Tesco Samoa (thanks!).

http://forum.shrapnelgames.com/newup...1015384650.zip

I have made some changes to it since the Last update, and will re-post it sometime in the next couple of weeks.

-TG

[ March 12, 2004, 12:20: Message edited by: Tampa_Gamer ]

Fyron March 21st, 2004 07:19 AM

Re: Sound Pack
 
This is all? Tampa Gamer and hicksz? Surely more people must want to make/find snazzy sounds to submit!


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