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-   -   new cloaking idea problem. (http://forum.shrapnelgames.com/showthread.php?t=11577)

Fyron March 11th, 2004 05:55 AM

Re: new cloaking idea problem.
 
How many levels do you need? http://forum.shrapnelgames.com/images/icons/icon12.gif I would assume it works up to 255, but have never tested above 13.

bearclaw March 11th, 2004 06:46 AM

Re: new cloaking idea problem.
 
Wow. Didn't expect that many answers so quick!!

I wasn't aware that every ship had level 1 sensors by default. That's more than likely the issue. I'm going to check for each sensor type and I'll let everyone know for certain.

I was always of the impression that a sensor level had to be higher than the cloak level to be seen, but if an equal level sensor to cloak will negate the cloak, that would explain a lot.

No, there were no partnerships involved and no allies. It was a test game with just me and the other race.

Thanks, guys!

bearclaw March 11th, 2004 06:55 AM

Re: new cloaking idea problem.
 
Does this mean that you can't have specific cloaking devices? For example, I have created a Mass Displacement Device.
Provides up to level 8 Gravitic Cloak, but if someone is using a Level 3 Psychic sensor, and I've got a level 3 Gravitic Cloak, would he see me? If so, it kind of makes all these other sensor and cloaking options rather redundant.

Unless I'm missing something, that would mean that a Gravitic Cloaking device would only be effective against Gravitic Sensors, right?

[ March 11, 2004, 04:57: Message edited by: bearclaw ]

Fyron March 11th, 2004 08:35 AM

Re: new cloaking idea problem.
 
Right. That is how it is supposed to work. Each cloak type can only cloak against the same sensor type. The highest level of each cloaking ability on the ship determines how hard it is to detect with each sensor type. Each sensor type is treated separately, and does not care what level of cloaking you have in other areas.

bearclaw March 11th, 2004 08:51 AM

Re: new cloaking idea problem.
 
duh. Guess I should have figured that one out. Been travalling a lot with little sleep. At least, that's the best excuse I can think of.

Thanks. (goes off and redesigns entire mod worth of cloaks and sensors.)

Lord_Shleepy March 12th, 2004 08:48 PM

Re: new cloaking idea problem.
 
Quote:

Originally posted by bearclaw:
Does this mean that you can't have specific cloaking devices? For example, I have created a Mass Displacement Device.
Provides up to level 8 Gravitic Cloak, but if someone is using a Level 3 Psychic sensor, and I've got a level 3 Gravitic Cloak, would he see me? If so, it kind of makes all these other sensor and cloaking options rather redundant.

Unless I'm missing something, that would mean that a Gravitic Cloaking device would only be effective against Gravitic Sensors, right?

<font size="2" face="sans-serif, arial, verdana">Hmm...its a pity to have to give up on the whole idea tho. Couldn't you achieve the desired effect by giving a cloaking device the max levels of every OTHER cloaking method?

For example...give a Gravitic Cloaking Jobber level 100 passive em, active em, temporal, etc...but only level 4 gravitic so that it can only be detected by gravitic scans?

Just wondering http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 12th, 2004 10:08 PM

Re: new cloaking idea problem.
 
Then you just use two of them and can not be detected by ANY scanners... http://forum.shrapnelgames.com/images/icons/shock.gif Just give level 2 cloaking ability in every area as a minimum. http://forum.shrapnelgames.com/images/icons/icon7.gif


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