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Re: Risk™ Mod
want to play. but with everything else, two games is my max.
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Re: Risk™ Mod
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Re: Risk™ Mod
Geo, how the heck did you make the superscript "TM"???
Slick. |
Re: Risk™ Mod
too cool.
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Re: Risk™ Mod
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I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE. [ March 17, 2004, 11:26: Message edited by: geoschmo ] |
Re: Risk™ Mod
Is there a list of all the neat "alt" keystrokes?
Slick. |
Re: Risk™ Mod
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I couldn't find the ™ sign on the character map, but there's a whole bunch of others there like: © ® £ º etc. BTW, when using the character map, be sure to hold down Alt and type the numbers on the keypad, not the numbers along the top of your keyboard. |
Re: Risk™ Mod
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If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it. | | P / \ /\ Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this. [ March 17, 2004, 16:33: Message edited by: Parasite ] |
Re: Risk™ Mod
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Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player, who looks like he has the best start (then again, in these sorts of games, getting an early lead often leads directly to your demise, when everyone gangs up on you... so who knows!) I can't wait! |
Re: Risk™ Mod
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I think the Japanese player would be able to threaten the North American player fairly quickly. He's actually closer to Alaska. But I think maybe the Japanese and Chinese players are too close together. Maybe I should move the Japanese starting position to Kamchatka? It's not any farther apart, but the Kamchatkan player would have more options from the start and less chance of getting bottled up. So if I move the Japanese player to Kamchatka and the Western European player to Great Britain, would that about do it? Or does anyone have any other map suggestions. I intentionally kept it to 8 starting positions. I think that's probably about the limit for a map this size, and that's the limit of players for the board game. If people want a bigger game they should use a bigger map I think. Geoschmo |
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