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-   -   Risk™ Mod (http://forum.shrapnelgames.com/showthread.php?t=11618)

narf poit chez BOOM March 16th, 2004 05:25 AM

Re: Risk™ Mod
 
want to play. but with everything else, two games is my max.

Fyron March 16th, 2004 08:20 AM

Re: Risk™ Mod
 
Quote:

Originally posted by geoschmo:
We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
<font size="2" face="sans-serif, arial, verdana">It is 100% possible to do that. http://forum.shrapnelgames.com/images/icons/icon12.gif All systems would be the same, right? Just a single planet of a single size. You only need one entry in SystemTypes.txt. It can have movement towards center. An ability of 6 means it will be pulled to the center from anywhere in the system.

Slick March 17th, 2004 05:41 AM

Re: Risk™ Mod
 
Geo, how the heck did you make the superscript "TM"???

Slick.

Puke March 17th, 2004 07:09 AM

Re: Risk™ Mod
 
too cool.

geoschmo March 17th, 2004 01:25 PM

Re: Risk™ Mod
 
Quote:

Originally posted by Slick:
Geo, how the heck did you make the superscript "TM"???

Slick.

<font size="2" face="sans-serif, arial, verdana">You like that? I thought it was a nice touch. http://forum.shrapnelgames.com/images/icons/icon10.gif Hold down the alt key while typing 0153. I wanted to use it in the name and description in the PBW file library as well, but unfortunatly the PBW code doesn't seem to like it. Came out as a question mark, at least on my machine.

I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE.

[ March 17, 2004, 11:26: Message edited by: geoschmo ]

Slick March 17th, 2004 04:31 PM

Re: Risk™ Mod
 
Is there a list of all the neat "alt" keystrokes?

Slick.

Renegade 13 March 17th, 2004 05:37 PM

Re: Risk™ Mod
 
Quote:

Originally posted by Slick:
Is there a list of all the neat "alt" keystrokes?

Slick.

<font size="2" face="sans-serif, arial, verdana">You should have a "Character Map" on your computer (at least if you're using Windows XP like me) I think its default location is Start>>Programs>>Accessories>>System Tools>>Character Map

I couldn't find the ™ sign on the character map, but there's a whole bunch of others there like:

© ® £ º etc.

BTW, when using the character map, be sure to hold down Alt and type the numbers on the keypad, not the numbers along the top of your keyboard.

Parasite March 17th, 2004 06:29 PM

Re: Risk™ Mod
 
Quote:

Originally posted by geoschmo:
This will help keep the AI obeying the rule about only attacking adjacent systems.
Also I'm going to put together a map modeled off the game board.

Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.

Geoschmo

<font size="2" face="sans-serif, arial, verdana">An idea...
If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it.
|
|
P
/ \
/\
Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this.

[ March 17, 2004, 16:33: Message edited by: Parasite ]

spoon March 17th, 2004 06:52 PM

Re: Risk™ Mod
 
Quote:

Originally posted by geoschmo:
I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game.
<font size="2" face="sans-serif, arial, verdana">Map is awesome, count me in for sure.

Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player, who looks like he has the best start (then again, in these sorts of games, getting an early lead often leads directly to your demise, when everyone gangs up on you... so who knows!)

I can't wait!

geoschmo March 18th, 2004 01:36 AM

Re: Risk™ Mod
 
Quote:

Originally posted by spoon:
Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player,
<font size="2" face="sans-serif, arial, verdana">Yes, I almost put a starting point in Great Britain. To be totally honest the placements weren't 100% based on game balance issues. I picked Western Europe over Great Britain cause I didn't want anyone to think I was being to Anglo-centric. http://forum.shrapnelgames.com/images/icons/icon10.gif

I think the Japanese player would be able to threaten the North American player fairly quickly. He's actually closer to Alaska. But I think maybe the Japanese and Chinese players are too close together. Maybe I should move the Japanese starting position to Kamchatka? It's not any farther apart, but the Kamchatkan player would have more options from the start and less chance of getting bottled up.

So if I move the Japanese player to Kamchatka and the Western European player to Great Britain, would that about do it? Or does anyone have any other map suggestions.

I intentionally kept it to 8 starting positions. I think that's probably about the limit for a map this size, and that's the limit of players for the board game. If people want a bigger game they should use a bigger map I think.

Geoschmo


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