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Re: Logistic for my carriergroup
Seawolf:
Top of the left column (Not the left-hand navigation) is the heading "High Score Contests." One is a link to Tony Hawk's Pro Skater 2, and the other, with a B/W image of a Phrong Drednaught is a link that goes here: http://www.twingalaxies.com/cgi-perl...hampionship.pl And it's labled "Space Empires IV World Championship" ------------------ Compete in the Space Empires IV World Championship at www.twingalaxies.com. |
Re: Logistic for my carriergroup
Everyone has a way to meet the need of a carrier group. I choose to equip mine with a construction ship. That way as the fighters are used up, I can replace them within a few turns local to my fleet. Then just do a transfer.
It works for me, but my play style is drastically differant than yours I suspect. Any who, good luck. ------------------ "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard UCP/TCO Ship Yards |
Re: Logistic for my carriergroup
I send at least one C&C ship and a repair ship with every fleet. I like to send two of each with large fleets so I can then split the fleet when it enters a hot area and needs a little more mobility.
including a construction ship would certainly be viable for a carrier group, and would also replace the repair ship resulting in similar costs and increased efficiency. I might have thought of that myself, if I used carriers more. |
Re: Logistic for my carriergroup
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
Have you tried sending a space yard ship along with them and having it build new fighters in the field? I'm not sure if it will deposit them directly into the ships, but I believe that they can. If it works I'll have to try it myself. <HR></BLOCKQUOTE> This is an absolutely amazing idea. Will try ... |
Re: Logistic for my carriergroup
Bluecher:
I think one of your questions got lost... "Is it possible for ships to lose their orders"? YES. Actually, there's a game option for this; you can have ships clear their orders automatically when they enter a system with other empires present, or with enemies present. I usually turn both those options off, but the sentry order gets cleared anytime an enemy enters the system anyway (which is probably intentional, since the point of a sentry is to wait for enemies and warn the emperor/attack the enemies). |
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