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-   -   A few questions (http://forum.shrapnelgames.com/showthread.php?t=11749)

Fyron April 1st, 2004 04:57 AM

Re: A few questions
 
Quote:

Originally posted by Atrocities:
He who gets WMG first and builds ships the fastes wins the game. WMG + 1st + 150% Production + skill = KOTH.
<font size="2" face="sans-serif, arial, verdana">Erm... or not. WMG are not that hot, certainly not enough to make you win just from having them. There are a few isolated cases in which they are useful (such as agaist heavily crystalline-armored ships, or in a few situations with warp point combat, though rare that they end up better than other weapons), but other than that, they fall short of most weapons.

Quote:

Tesco:
I am pretty sure I tested this once and found it fires all weapons of the same type in a group, same sequence as it shows in "condensed view"
<font size="2" face="sans-serif, arial, verdana">Your weapons will most certainly be fired in the order that they appear on the ship design. If you turn on condensed view, the game reorders your weapons, placing all weapons of the same type in a row. But if you do not use this feature, you can set up designs with alternating weapon type fire, such as shield depleter, APB, shield depleter, APB, etc. for use against crystalline armored ships.

Quote:

The WMG has an added bonus: 30 % to hit. Not neccessary against the AI who usually don't train their ships/fleets very well, but can be a gamewinner against humans
<font size="2" face="sans-serif, arial, verdana">That really only is a factor if you neglect your training, CS research and racial combat bonuses. Otherwise, ships tend to hit well enough that the 30% to hit bonus of the WMG does not make up for the large loss of firepower compared to DUCs, PPBs, APBs, MBs, etc.

Quote:

That's true. But in raw power, it is the most powerful weapon in the game. That comes in handy, for example, agains heavily shielded ships.
<font size="2" face="sans-serif, arial, verdana">Heavily shielded ships do not require WMGs to take down. APBs will do just as well, if not better overall.

[ April 01, 2004, 03:03: Message edited by: Imperator Fyron ]

Phoenix-D April 1st, 2004 05:53 AM

Re: A few questions
 
If you play a max range strategy, WMG can be critical. Everything else equal, the defender in combat has a 25% advantage at minimum range- your to-hit will never go above 75%.

If you go out to range 8, the APB ship now has a to-hit of 1%. The WMG ship meanwhile has..25%. Range 7, 35/5, 6 45/15.

This ussually isn't enough to offset its slow firing rate and huge size, though.

EDIT: a bit of testing..5 APB Battleships vs 5 WMG Battleships. As long as BOTH sides are set to max range, the WMG ships win. The moment the APB ships are set to point blank, though, they butcher the WMG ships.

[ April 01, 2004, 03:57: Message edited by: Phoenix-D ]

Yef April 1st, 2004 01:39 PM

Re: A few questions
 
There is a button that says "use facility". Can that be used to turn off the System Gravitational Shield?
I destroyed the one I had, so I can't test it right now, but I will after I rebuild it.


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