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-   -   Moon Disaster (http://forum.shrapnelgames.com/showthread.php?t=11775)

Atrocities April 4th, 2004 02:30 AM

Re: Moon Disaster
 
In the very first Star Trek Final Frontier game I started on a moon. That sucked bottom, but I kept playing and was soon reward. I was conquered by the Borg.

Taz-in-Space April 4th, 2004 04:43 AM

Re: Moon Disaster
 
Quote:

In the very first Star Trek Final Frontier game I started on a moon. That sucked bottom, but I kept playing and was soon reward. I was conquered by the Borg.
<font size="2" face="sans-serif, arial, verdana">No, Wait! Let me guess:
RESISTANCE WAS FUTILE?!! http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron April 4th, 2004 07:11 AM

Re: Moon Disaster
 
Quote:

Originally posted by Roanon:
That still doesn't explain why the tiny moon becomes the main planet, and is selected for homeworld.
<font size="2" face="sans-serif, arial, verdana">No, but it will narrow down the search for which particular systems are the problem.

Quote:

I know of problems with medium-sized moons in FQM, but this seems to be something different?
<font size="2" face="sans-serif, arial, verdana">That problem is no longer existant in FQM. It was worked around long ago. Systems with medium sized moons can not be home systems, ever, in FQM.

[ April 04, 2004, 06:12: Message edited by: Imperator Fyron ]

Kevin Arisa April 4th, 2004 04:33 PM

Re: Moon Disaster
 
Thanks for the suggestions. I will have to test these things out. The reason the tiny planet is chosen for the homeworld I have found is because the the tiny planet is primary. All the other planets have XII A or XII B etc. I have seen systems where the size of orbiters is reversed, going from tiny to huge. I spent hours looking at the files and all of the system entries look just as functional as that one I posted. I have found no cause for this glitch. For the time being I have limited starting players to systems with no moons.


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