.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   New PBW game: Fast and furious (http://forum.shrapnelgames.com/showthread.php?t=11795)

spoon April 5th, 2004 06:12 PM

Re: New PBW game: Fast and furious
 
Quote:

Originally posted by David E. Gervais:
But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war.
<font size="2" face="sans-serif, arial, verdana">One of the Furballs did something like this, too. There was one system per player, each system had a one-way warp-point into a central system (that had the Movement-towards-center ability of 12). The central system then had one-way warp points back to all the homesystems.

It was mayhem.

David E. Gervais April 6th, 2004 01:35 AM

Re: New PBW game: Fast and furious
 
Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.

hmmm, interesting thought. Nuf said.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ruatha April 6th, 2004 08:18 AM

Re: New PBW game: Fast and furious
 
I've deleted the game from PBW and will join the next Furball game instead. http://forum.shrapnelgames.com/images/icons/icon7.gif
No need to re-invent the wheel.

spoon April 6th, 2004 03:37 PM

Re: New PBW game: Fast and furious
 
Quote:

Originally posted by Ruatha:
I've deleted the game from PBW and will join the next Furball game instead. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">
http://forum.shrapnelgames.com/images/icons/icon9.gif I was looking forward to your take on the wheel. These games are so fast (and fun) to play, I think there's room for more than one!

[ April 06, 2004, 17:05: Message edited by: spoon ]

PvK April 7th, 2004 04:51 AM

Re: New PBW game: Fast and furious
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PvK:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ruatha:
...
Race design will be vital!
...

<font size="2" face="sans-serif, arial, verdana">Therefore I'd suggest using the PvK Balance mod...

PvK
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, no mods.

What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

Ruatha April 7th, 2004 06:46 AM

Re: New PBW game: Fast and furious
 
[quote]Originally posted by PvK:
Quote:

Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK
<font size="2" face="sans-serif, arial, verdana">Yep, and everyone would know it, so it wouldn't be an issue.

[ April 07, 2004, 05:46: Message edited by: Ruatha ]


All times are GMT -4. The time now is 05:22 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.