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Re: New PBW game: Fast and furious
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It was mayhem. |
Re: New PBW game: Fast and furious
Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.
hmmm, interesting thought. Nuf said. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: New PBW game: Fast and furious
I've deleted the game from PBW and will join the next Furball game instead. http://forum.shrapnelgames.com/images/icons/icon7.gif
No need to re-invent the wheel. |
Re: New PBW game: Fast and furious
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http://forum.shrapnelgames.com/images/icons/icon9.gif I was looking forward to your take on the wheel. These games are so fast (and fun) to play, I think there's room for more than one! [ April 06, 2004, 17:05: Message edited by: spoon ] |
Re: New PBW game: Fast and furious
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PvK </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, no mods. What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
Re: New PBW game: Fast and furious
[quote]Originally posted by PvK:
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[ April 07, 2004, 05:46: Message edited by: Ruatha ] |
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