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-   -   What's the true scoop on rioting planets? (http://forum.shrapnelgames.com/showthread.php?t=11798)

Fyron April 5th, 2004 08:29 PM

Re: What\'s the true scoop on rioting planets?
 
Build some ships with just C&C comps (no weapons, engines, etc.). Gift them to an AI. Declare war. Now you have a bunch of ships orbiting your planet, so it will riot faster. http://forum.shrapnelgames.com/images/icons/icon12.gif

Yef April 5th, 2004 08:45 PM

Re: What\'s the true scoop on rioting planets?
 
Quote:

Originally posted by Imperator Fyron:
Build some ships with just C&C comps (no weapons, engines, etc.). Gift them to an AI. Declare war. Now you have a bunch of ships orbiting your planet, so it will riot faster. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Now that its an evil plan. http://forum.shrapnelgames.com/images/icons/icon10.gif

Question: When its rebels, what are the odds of becoming independent or going over to another player?

What I wanted to do was to give independance to a system. Since there isin't any political way to do this, I thought that provoking a rebellion on a planet, then signing a trade treaty, and later gifting them the rest of the planets in the system would be the way to do it.

Another question is, if I put one of those inmobile ships on every planet in the system, will all the planets rebel and become individually independents or will all of them create a new empire?

Also, will the new independent planet be an empire or a minor?

Puke April 5th, 2004 09:29 PM

Re: What\'s the true scoop on rioting planets?
 
totally random wither it goes to anohter player or becomes free. if its doing it on its own, it has less chance of defecting than if it was PPPd, which in turn has fairly low odds.

it is also random when it will break away after rioting starts. no way to tell.

systems will not go together, each individual planet will form its own empire. They should have the physical chararactistics of the parent race, but are otherwise like a neutral - I think. I think they will have your tech level, but im not sure. I think they use neutral AI files.

if there are already 20 players in the game, they will not form a new empire. this is true wither or not some of those 20 have been previously destroyed.

Yef April 5th, 2004 09:34 PM

Re: What\'s the true scoop on rioting planets?
 
Well, I have 20 players, and 2 have been already defeated.

Does that means that when a planet rebels it will go by default to an AI player instead of becoming independent on its own?

Cipher7071 April 5th, 2004 09:38 PM

Re: What\'s the true scoop on rioting planets?
 
The only thing you ask that I'm sure of, is that a planet's cue will resume when the rioting stops.

(I had a lot of experience with this in an empire I took over.) http://forum.shrapnelgames.com/images/icons/icon9.gif

Puke April 5th, 2004 09:38 PM

Re: What\'s the true scoop on rioting planets?
 
it probably wont rebel. it might go to an AI, but its odds of going to an AI are no greater than if you had less than 20 players. it will just do nothing if it would have otherwise formed its own empire. so it will do nothing the vast majority of the time, and might - very rarely - go over to an AI.

Paul1980au April 5th, 2004 11:11 PM

Re: What\'s the true scoop on rioting planets?
 
If 20 players the planet wont form a new empire

ANd if a planet does form a independant empire then they have youre tech tree.

In SE5 i would like to see in that instance a unlimited number of new empires via rioting - even if 20 have been in and destroyed 1 can replace them

Id like to see an unlimited empire number feature in the game anyway in SE5.

And the tech tree perhaps they go back 1 level or get 80% of all youre techs at that point - randomisation could also be used.

PvK April 5th, 2004 11:22 PM

Re: What\'s the true scoop on rioting planets?
 
Another way to increase unhappiness is to built lots of minimal ships and then use the "Fire On" option on them. http://forum.shrapnelgames.com/images/icons/icon10.gif

But, does rioting actually have anything to do with the chances of a planet breaking from the empire? I thought that was an unrelated random event.

If you don't mind modding, you could of course add an intelligence mission which causes the defection event... but you could probably only target enemy planets with it. You could temporarily hijack another empire to use it on yourself, though...

PvK

Slick April 5th, 2004 11:51 PM

Re: What\'s the true scoop on rioting planets?
 
Well this is in "happiness.txt":

Quote:

Population Happiness Effects:
- Riot prevents any point generation from that planet.
- If a planet riots for sufficient time, it may rebel.
- Rebellion changes the planet to a new owner.
- Happiness level modifies output of the planet.
<font size="2" face="sans-serif, arial, verdana">Slick.

Fyron April 6th, 2004 12:17 AM

Re: What\'s the true scoop on rioting planets?
 
I saw rioting planets break off to form their own empires far more frequently in SE3 than I have in SE4, though it was still a rare event there. http://forum.shrapnelgames.com/images/icons/icon12.gif It happens, but not very frequently.


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