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Re: SEV for Linux?
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Will have to test that someday soon then! |
Re: SEV for Linux?
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Will have to test that someday soon then! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Some people (I am one) are having problems with the mini bmps not showing every other time a game is loaded. I did 2 things that did help with the other problems I had: 1. I put in the windows fonts 2. Changed "PerfectGraphics" = "N" to "Y" in wine/config |
Re: SEV for Linux?
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it? http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: SEV for Linux?
The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.
[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ] |
Re: SEV for Linux?
If OpenGL libraries used to render 3D graphics instead of DirectX, it won't be a big deal to port it to *nix (see Unreal Tournament series for example).
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Re: SEV for Linux?
But they will not be used, DirectX will be.
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Re: SEV for Linux?
i did what parabolize did as well. So Far I have played the game on 6 different linux flavours.. gentoo , caldera, mandrake , redhat, suse, debain.
And different Versions of each over the years. Some times it was very easy to get up and running some times I ran away screaming. I found it ran really well under the mandrake flavour for some reason. Now to get it to run on aix http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SEV for Linux?
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[ April 22, 2004, 17:41: Message edited by: Baron Munchausen ] |
Re: SEV for Linux?
If you can get it running on aix, i will demand a research alliance http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEV for Linux?
I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me http://forum.shrapnelgames.com/images/icons/icon7.gif
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