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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SEV for Linux? (http://forum.shrapnelgames.com/showthread.php?t=11825)

Ruatha April 7th, 2004 11:19 PM

Re: SEV for Linux?
 
Quote:

Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.
<font size="2" face="sans-serif, arial, verdana">Ooh, I've heard that it didn't.

Will have to test that someday soon then!

parabolize April 7th, 2004 11:38 PM

Re: SEV for Linux?
 
Quote:

Originally posted by Ruatha:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by capnq:
I've heard that SE IV works with WinE. Maybe SE V will also.

<font size="2" face="sans-serif, arial, verdana">Ooh, I've heard that it didn't.

Will have to test that someday soon then!
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Some people (I am one) are having problems with the mini bmps not showing every other time a game is loaded. I did 2 things that did help with the other problems I had:
1. I put in the windows fonts
2. Changed "PerfectGraphics" = "N" to "Y" in wine/config

Ed Kolis April 8th, 2004 02:04 AM

Re: SEV for Linux?
 
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron April 8th, 2004 04:08 AM

Re: SEV for Linux?
 
The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.

[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ]

Aiken April 8th, 2004 04:36 AM

Re: SEV for Linux?
 
If OpenGL libraries used to render 3D graphics instead of DirectX, it won't be a big deal to port it to *nix (see Unreal Tournament series for example).

Fyron April 8th, 2004 04:37 AM

Re: SEV for Linux?
 
But they will not be used, DirectX will be.

tesco samoa April 8th, 2004 12:49 PM

Re: SEV for Linux?
 
i did what parabolize did as well. So Far I have played the game on 6 different linux flavours.. gentoo , caldera, mandrake , redhat, suse, debain.

And different Versions of each over the years.

Some times it was very easy to get up and running some times I ran away screaming.

I found it ran really well under the mandrake flavour for some reason.

Now to get it to run on aix http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen April 8th, 2004 06:54 PM

Re: SEV for Linux?
 
Quote:

Originally posted by Ed Kolis:
I thought SE5 was going to use DirectX, which pretty much throws Linux out the window, doesn't it? http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">Native Linux, yes. But WinEx has been refined to the point where most games designed only for Windows will run on it already. All MM has to do it take a little care in the development stage to test on WinEx and make some small changes where necessary and it will be at least possible to run it on Linux.

[ April 22, 2004, 17:41: Message edited by: Baron Munchausen ]

PunzarNadded April 8th, 2004 08:06 PM

Re: SEV for Linux?
 
If you can get it running on aix, i will demand a research alliance http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf_greypilgrim April 22nd, 2004 04:04 AM

Re: SEV for Linux?
 
I emailed AH about the possibilities of porting se4 to linux, and he didn't seem too interested, and the libraries he used are only early alpha on linux, it wouldn't run very well, se4 runs perfectly under wine, haven't gotten around to starfury, anyone know which Version of directx it is based on? WineX still has serious(read: it doesn't work) problems with dx9, pixel shaders are the main culprit, but Versions before work perfectly, it depends on what AH writes it with, hell, I'd be willing to port it for free if he'd let me http://forum.shrapnelgames.com/images/icons/icon7.gif


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