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-   -   Null-space weapons vs. temporal weapon (http://forum.shrapnelgames.com/showthread.php?t=11895)

Spoo April 18th, 2004 04:08 PM

Re: Null-space weapons vs. temporal weapon
 
Quote:

...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus.

[ April 18, 2004, 15:09: Message edited by: Spoo ]

Fyron April 18th, 2004 07:13 PM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Spoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> ...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sadly, this is true. http://forum.shrapnelgames.com/images/icons/icon9.gif But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.

Ed Kolis April 18th, 2004 11:31 PM

Re: Null-space weapons vs. temporal weapon
 
Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm http://forum.shrapnelgames.com/images/icons/icon12.gif

Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost http://forum.shrapnelgames.com/images/icons/tongue.gif

Master Belisarius April 19th, 2004 03:38 AM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Spoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> ...the combat bonus are great defensive facilities...
<font size="2" face="sans-serif, arial, verdana">I remember reading here that the Events Predictor only gives an offsensive bonus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif I wrote it in the sense that Fyron said... then again, Fyron is right!

Master Belisarius April 19th, 2004 03:42 AM

Re: Null-space weapons vs. temporal weapon
 
Quote:

Originally posted by Raging Deadstar:
Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians! http://forum.shrapnelgames.com/images/icons/shock.gif

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Think they're strong if had enough time to survive until get the Talisman and BB.

But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.

Kamog April 19th, 2004 06:10 AM

Re: Null-space weapons vs. temporal weapon
 
Tesselate? I'll have to include them in my next game! http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa April 19th, 2004 12:55 PM

Re: Null-space weapons vs. temporal weapon
 
one thing i think that needs to be resolved is the cloaking and mine problem.

As mines are developed rather early They render cloaking obsolete rather early.

ps. I know this brings this down a different path... but it will go back to temporal soon enough


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