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Re: I got the AIC Blues... ::singing::
*sounds attention*
sweet! i was wondering if JLS was gonna reply! Quote:
Thanks! -Tim |
Re: I got the AIC Blues... ::singing::
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Building Settlements and upgrading to Communities, Cities, Metropolises etc. It is best to start modest and with a plan, "the richest of lands must be for the harvest, not our accommodations". EXAMPLE: A planet that is high on Organics (80% or better) then concentrate your Organic operation on that planet and any or all excess Food can be traded for Minerals or Rads etc. http://forum.shrapnelgames.com/images/icons/icon12.gif Eventually, your empire should be over producing with enough resources in two or three resource categories and this is when Trade may not be as important. When you find your Empire wasting more resources then trade or Imperial stores can accommodate, it may now be the time to consider scraping the excess resource extractions for additional Research and/or Intel facilities. This is also the opportunity(ies) in the game to step up useage - with a plan for increased numbers of bigger and better ships and/or some increased and ambitious Cultural Construction expantion projects (That will yield across the board point bonus that may accumulate for a non-violent Economics victory - Certainly the increased likelihood of a well funded Military Victory - Depending on the path that particular game must take you http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 01, 2004, 18:20: Message edited by: JLS ] |
Re: I got the AIC Blues... ::singing::
I noticed that i can't use the "Upgrade Facilities" button in the contr. queues menu cuz it causes all colonial settlements in progress to change to cities, metropolises to megalopolises, etc. Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?
Also, my towns and colonial settlements only upgrade to temporal city, and wont upgrade to metropolises. Is this a bug? or is there a reason behind this? thanks alot, yall have cleared alot of stuff up so far! -Tim [ May 02, 2004, 03:32: Message edited by: Yimboli ] |
Re: I got the AIC Blues... ::singing::
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Re: I got the AIC Blues... ::singing::
okay i still have more questions http://forum.shrapnelgames.com/images/icons/icon10.gif
when i create an empire, it wont let me lower my environmental resistance below 99%. there are limits in other categories as well. why? also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises thx again! http://forum.shrapnelgames.com/images/icons/icon6.gif -Timbo |
Re: I got the AIC Blues... ::singing::
ER is limited because it has no use in the game, since it merely alters Happiness and Reproduction at once. Five points in ER increases Happiness and Reproduction by one point, and vice versa when reducing this characteristic.
In the vanilla game, its only use is to provide with "free" points by lowering Environmental Resistance to 51%, while increasing Reproduction to 108% (or 109%) to offset the penalty to Reproduction. (Raising Happiness itself has virtually no effect) All the other characteristics are limited to other values when decreasing, but you will likely not want to go to lower them too much. What are the characteristics that you would like to lower more than what you can do with the AIC mod? |
Re: I got the AIC Blues... ::singing::
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- - - I/we have requested for seV, when the Global "Upgrade Facilities" button is used that a (Are you sure y/n) conformation is acknowledged. The global Empire Upgrade Facilities button is not disastrous when used playing AIC. However, Players should continue to upgrade Settlements thru to Cities and Metropls thru to Colonial Culture Center, etc. at the Planet Level http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 02, 2004, 16:37: Message edited by: JLS ] |
Re: I got the AIC Blues... ::singing::
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Re: I got the AIC Blues... ::singing::
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You need Organic planets early to support your empires growth and that speed of growth is determined by the amount of star liners you have. (This is why JLS tacked on the Organices to the starloner POP LS Module) to demenonstrat the need for organics. This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way and the planetary urban gowth will depend on your FOOD reserves or you will have to put the planets on hold until your economy catchs up if noot careful http://forum.shrapnelgames.com/images/icons/icon9.gif I also am temporal and what Oleg sayes is true they can be a vacume for rads and now you need Organics to Grow, it will be a tough economic balance for you early, but you will do fine. http://forum.shrapnelgames.com/images/icons/icon10.gif If you are not slautered by the mersoluse AIC AI first that is http://forum.shrapnelgames.com/images/icons/icon10.gif (AIC AI at med AI or higher bonus waits for no human http://forum.shrapnelgames.com/images/icons/icon8.gif ) [ May 02, 2004, 22:11: Message edited by: Grand Lord Vito ] |
Re: I got the AIC Blues... ::singing::
thanks! more questions to come when I beat this moo3 game i have going.... http://forum.shrapnelgames.com/images/icons/icon6.gif
-tim |
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