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Re: SEII AI
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Re: SEII AI
Unfortunately, I've already bought SE3, but did not order the compilation CD. Therefore, to get SE2, I'd have to buy them ALL, and I'd rather not shell out $35 to buy only SE2. I'm young, and I don't have that much money to spend frivolously http://forum.shrapnelgames.com/images/icons/icon9.gif . But thanks for the suggestion. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEII AI
You know, on the topic of SE2. I wish there was an option for unlimited rounds of combat so there would never be ties. Along with that turn off the tactic that makes ships run away. Those were the two things that really made SE2 combat what it is. Then with a couple more AI tweeks they would start building bases like in SE2 and they would work.
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Re: SEII AI
http://forum.shrapnelgames.com/images/icons/icon10.gif SO what happens when the Last enemy ship destroys your missile launcher with a DUC shell, and then your missile-in-flight kills his Last DUC?
Or when you both run out of supplies, or when you try to blockade a planet with "don't get hurt" orders? |
Re: SEII AI
Well, make the AI force a ram. Someone can always die. In the rare event that that happens both ships should just be destroyed outright, just to clean up the sector and not have a bunch of worthless derelicts sitting there.
I also say don't even make planets targets. Make it so you can only land troops. And blockading can be achieved simply by not being able to target eachother (planet vs ship). And I thought when you ran out of supplies everything would just slow down. Slower reload rates. [ April 29, 2004, 00:16: Message edited by: Baal ] |
Re: SEII AI
Baal: No offense, but terrible idea. What fun would it be without the ability to glass planets.
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Re: SEII AI
Terrible is in the eye of the beholder my friend. It would make for a cool PBW I think.
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Re: SEII AI
When you run out of supplies in combat, one of two things happen:
A. You can't move, fire, or run your shields B. You can move one sector, but not fire or run your shields Not sure which. |
Re: SEII AI
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