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Now you got my confused. |
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No he's not saying that.
He's saying that the mineral, the rad and the org boost is seperate, they don't count together. So if you have both robotoid and scanners the scanner is what is counts; If you have a robotoid factory and a mineral scanner you'll get 45% mineral boost and 30% rad and 30% orgs. [ April 29, 2004, 14:28: Message edited by: Ruatha ] |
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Oh, I get it.
Thanks. |
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But do system mineral scanners and mineral scanners stack??
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Yep.
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I got a couple more questions:
1- If I place a ship on one of the storms that says "block most sensors", will my ship be like cloacked? If so, can it be detected using any of the sensors? 2- There is an armor that deflects damage below 10, does it means that if the damage caused is 11 it will not deflect anything from it? Because there are other armors that says they deflect a giving amount of damage per hit, so I suppose these 2 kinds of armor can't be have the same effect, right? |
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1) It depends on the storm, as the highest level of cloaking provided by a storm is level 3 if memory serves, which would be equivalent to the second level of any kind of Sensors. Nebulaes tend to have higher cloaking values, and some of them (the red ones) cannot be pierced by *any* Sensors since they give a level 5 cloaking, negating even the best sensors with their level 4 abilities.
2) Only the best value should be used for your ship, but I don't actually know if it is "Removes 30 damage points from any weapon" or "No weapon doing less than 30 damage points can hurt you, but 31 damage points and above are fine enough". |
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Lots of information can be found at Newbie FAQ (look at 9.6 Storms & Nebulae)
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This was fixed a long time ago from the old broken behavior of "ignore damage below X, do nothing against damage above X". Quote:
[ April 30, 2004, 20:51: Message edited by: Imperator Fyron ] |
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