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-   -   Phoenix Mod Version 0.2 (http://forum.shrapnelgames.com/showthread.php?t=11988)

Colonel November 29th, 2004 02:57 AM

Re: Phoenix TNZ
 
I think on just a breif look certian construction yards constuct WAY to fast.

TNZ November 29th, 2004 05:29 AM

Re: Phoenix TNZ
 
New Data files for Phoenix Mod. http://forum.shrapnelgames.com/images/smilies/smile.gif
http://www.shrapnelcommunity.com/thr...?Number=314082

Atrocities November 29th, 2004 07:37 AM

Re: Phoenix TNZ
 
You'll find that you will be doing a lot of updates. One update leads to another to another and pretty soon you've run out of numbers.

Combat Wombat November 29th, 2004 11:06 AM

Re: Phoenix TNZ
 
In regards to shooting the torpedos, in Star Trek Armada II the Federation Science ship had point defense phasers that could shoot "down" incoming torpedos.


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