.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Warp Point Opening - how to measure distance? (http://forum.shrapnelgames.com/showthread.php?t=12000)

Iansidious May 4th, 2004 10:25 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by rdouglass:
I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
<font size="2" face="sans-serif, arial, verdana">He's right. Once it's used she gone. I don't know about a spaceyard though.

Baron Grazic May 5th, 2004 12:25 AM

Re: Warp Point Opening - how to measure distance?
 
Does it require a Planet-bound SY or can the SpaceYard be on a ship?

spoon May 5th, 2004 12:45 AM

Re: Warp Point Opening - how to measure distance?
 
It requires a planet-based spaceyard, I believe...

Aiken May 5th, 2004 01:04 AM

Re: Warp Point Opening - how to measure distance?
 
AFAIK, Spaceyard component is also able to repair Emergency Propulion. At least it works on my EP+SY equiped stellar manipulators.

Kamog May 5th, 2004 01:25 AM

Re: Warp Point Opening - how to measure distance?
 
It works for me too. The spaceyard component fixes those emergency propulsion components.

freduk May 6th, 2004 05:28 PM

Re: Warp Point Opening - how to measure distance?
 
quite unfair IMO, does it also fix emergency resupply?? that would truly be an exploit.

Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???

Phoenix-D May 6th, 2004 05:29 PM

Re: Warp Point Opening - how to measure distance?
 
No, bonus doesn't need supply. And the spaceyard thing is hardly an exploit.

spoon May 6th, 2004 07:04 PM

Re: Warp Point Opening - how to measure distance?
 
I dunno, sounds kind of exploitish to me. Getting 5 extra movement every turn out of a 10k component, but only if you are willing to do all that micromanagement.

Phoenix-D May 6th, 2004 07:20 PM

Re: Warp Point Opening - how to measure distance?
 
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. http://forum.shrapnelgames.com/images/icons/tongue.gif Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.

Roanon May 6th, 2004 07:22 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by freduk:
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
<font size="2" face="sans-serif, arial, verdana">Correct. Every space moved costs 10 supply / engine, regardless if standard movement, bonus movement, or solar sail movement. If you are out of supplies the ship will move only 1 space, even with solar sails.


All times are GMT -4. The time now is 04:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.