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Re: Warp Point Opening - how to measure distance?
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Re: Warp Point Opening - how to measure distance?
Does it require a Planet-bound SY or can the SpaceYard be on a ship?
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Re: Warp Point Opening - how to measure distance?
It requires a planet-based spaceyard, I believe...
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Re: Warp Point Opening - how to measure distance?
AFAIK, Spaceyard component is also able to repair Emergency Propulion. At least it works on my EP+SY equiped stellar manipulators.
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Re: Warp Point Opening - how to measure distance?
It works for me too. The spaceyard component fixes those emergency propulsion components.
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Re: Warp Point Opening - how to measure distance?
quite unfair IMO, does it also fix emergency resupply?? that would truly be an exploit.
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply??? |
Re: Warp Point Opening - how to measure distance?
No, bonus doesn't need supply. And the spaceyard thing is hardly an exploit.
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Re: Warp Point Opening - how to measure distance?
I dunno, sounds kind of exploitish to me. Getting 5 extra movement every turn out of a 10k component, but only if you are willing to do all that micromanagement.
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Re: Warp Point Opening - how to measure distance?
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. http://forum.shrapnelgames.com/images/icons/tongue.gif Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
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Re: Warp Point Opening - how to measure distance?
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