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Re: Religious Talisman - unbalancing or not?
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Re: Religious Talisman - unbalancing or not?
Once you've met a race in-game, you can click on their flag at the top left of one of their units or on the empire picture in the diplomacy screen, and one of the tabs lists what starting options that race has, eg advanced storage, religious, etc.
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Re: Religious Talisman - unbalancing or not?
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I hope things like this will be fixed in SE 5. |
Re: Religious Talisman - unbalancing or not?
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Re: Religious Talisman - unbalancing or not?
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Re: Religious Talisman - unbalancing or not?
I think spaces at the end would show up, so you would want enough spaces to go past the 3rd line of display for the traits (which is only half a line, but you can still figure out what the traits are from the top halves of the names) for EVERY trait, then a random character after those spaces, as it will never be shown in-game.
The problem is that when you meet a race, most of their traits would be painfully obvious. How do you hide the fact that you use organic stuff on your ships? Or crystalline? Or the fact that you are deeply religious (your entire demeanor would give it away)? Some traits could be hidden, but most would be obvious, especially if you ever get to scan or visit a planet of theirs... |
Re: Religious Talisman - unbalancing or not?
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I supose as a mod idea, you could split the racial techs up and have one "religious" that gives you the talisman, and "religious " that gives you the facilities, etc. Maybe also have a "religious " that gives you nothing and costs 0 points. EDIT: Hey, I've been promoted! Better watch out, Fyron. I'm catching up http://forum.shrapnelgames.com/images/icons/icon10.gif [ May 05, 2004, 19:13: Message edited by: Spoo ] |
Re: Religious Talisman - unbalancing or not?
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[ May 05, 2004, 19:12: Message edited by: Imperator Fyron ] |
Re: Religious Talisman - unbalancing or not?
Such a fast reply! I didn't even have a chance to edit!
Looks like I should finally try out Adamant. One day I'll have free time http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Religious Talisman - unbalancing or not?
I didn't have a whole lot to type. http://forum.shrapnelgames.com/images/icons/icon12.gif
But getting back to the discussion at hand... it would indeed be good if you had an optional field in RacialTraits.txt that was "Hidden Trait := TRUE" which would hide the trait from being displayed to other races. I would not like to see all traits forcibly hidden, even with a global setting in Settings.txt. More choices are always good. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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