![]() |
Re: AIC Mod in finite vs. infinite resource settings
Quote:
[ May 14, 2004, 21:00: Message edited by: Imperator Fyron ] |
Re: AIC Mod in finite vs. infinite resource settings
wow, thanks for all the info. perhaps i'm selling the mod short. I think i found one of my problems: i checked the scores and saw that most races still only had 1 planet, while I had 16. This is partly due to the fact that the first planet i colonized had ruins that gave me ice colonization (!!!!), so i went on a colonizing crusade. My construction queues were being quite a nuisance. I think I need to slow down a bit and stick to my home system for a while. Any suggestions?
I turned computer control off for a turn to check out the other races, and they are having the exact same maintenance problems I am... which is very odd because i distinctly remember the computer's maintenance cost per ship being MUCH lower than my maintenance cost per ship in the infinite resources game. i guess i checked a computer's starliner and thought it was a frigate or something... so I pose this question to AIC veterans: when should I colonize my first additional planet? also, in infinite resource games, what is the point of making a cities when a mineral extraction facility puts out so much more minerals? one question directed to QBrigid: Quote:
thanks for all the info, I'm gonna give it another shot http://forum.shrapnelgames.com/images/icons/icon7.gif -Tim [ May 14, 2004, 23:46: Message edited by: Yimboli ] |
Re: AIC Mod in finite vs. infinite resource settings
Yimboli, do not play Temporal if you have this problem. Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!
I sometimes have the problem with maintenance but only if my home system is poor. |
Re: AIC Mod in finite vs. infinite resource settings
Quote:
[ May 14, 2004, 12:41: Message edited by: QBrigid ] |
Re: AIC Mod in finite vs. infinite resource settings
Quote:
in Last game Iwas foolish enough to open WP to cryslonites at about the same time terrans come aftr me. Two wars were totally unsustainable. Also, how do you manage anti-fighter escorts in simultaneus turn battles ? It usully becomes so messy... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: AIC Mod in finite vs. infinite resource settings
Quote:
|
Re: AIC Mod in finite vs. infinite resource settings
Quote:
Cities produce other resurses too and give a lot of research/intelligence points. Also storage and cargo space. Half of cities minerals comes from "solar wind" so in case of 50% planet city in fact operates like on 75% ! Of course opposite effect shows up on >100% planets which you should indeed strip mine. But given my rotten luck I normally must squeeze most from the typical 10/20/15 planet http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: AIC Mod in finite vs. infinite resource settings
yes, i loaded them manually... is that a bad idea? i wanted to control the number of players, so that is my only option. i didn't see anything in the readme about this so i didnt think twice about loading them manually. actually, when i said in the other post that the AI players had 1 planet, that was only true with a majority of them. i recall that one had 11 planets and a couple had 4 or 5. whats wrong with loading them manually?
-tim [ May 15, 2004, 08:18: Message edited by: Yimboli ] |
Re: AIC Mod in finite vs. infinite resource settings
Quote:
I usually do not load empires manually - nice to have more unknowns in the game ! To regulate how many players you want, edit settings.txt file. It has number of random empires generated for "low", "medium" and "high" numbers. You can not use the same number for min and max though but difference in 1 is OK. For example if you want 9 AIs, set numbers for "high" 9 and 10 and you will get 9 or 10 random AIs if chose "high" option. |
Re: AIC Mod in finite vs. infinite resource settings
you were right - i checked the empire traits and the AI had the *HP* option... probably not a good idea http://forum.shrapnelgames.com/images/icons/icon6.gif
thanks for that settings.txt bit, thats realy helpful!! -Tim |
All times are GMT -4. The time now is 03:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.