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-   -   OT - Size of medieval capitals (http://forum.shrapnelgames.com/showthread.php?t=12083)

narf poit chez BOOM May 19th, 2004 02:58 AM

Re: OT - Size of medieval capitals
 
Hmm...what I'm looking at, then, for the type of setting I want is 8 sq.miles, 2,070 hectares and about 100,000 people.

Which isn't a dark age city. What kind of city might it corrospond to? Just in case my mental image is way off.

tesco samoa May 19th, 2004 03:03 AM

Re: OT - Size of medieval capitals
 
well then your looking at a city that was located in middle east.... Current country is turkey... Or pick some of the big cities from China or India. They would at the 100 k during the dark ages...

Istanbal was 100k back then...

narf poit chez BOOM May 19th, 2004 03:09 AM

Re: OT - Size of medieval capitals
 
So, what level of organization would be nessasary for a 100k city?

I'm thinking, a duke just for the city, a council of lower nobles, a merchants/guild council of some sort, the obligatory wizard's guild, since this is a fantasy world, a guard organized around the city's sections, the nobles and rich merchants would no doubt hire additional guards for their section. And the duke would have his own guard, commanded, no doubt, by a minor noble. And, since this is the capital, the king would have his guard and the army.

I'm using European terms because I'm familiar with them, but if this city is more believable as a middle-easternish city, if someone would provide titles and a breakdown...

Roanon May 19th, 2004 03:30 AM

Re: OT - Size of medieval capitals
 
100k is a lot. If you want a believable city of that size, first of all make sure they can get food and fresh water in sufficient quantities from somewhere http://forum.shrapnelgames.com/images/icons/icon12.gif . Farming was not very effective these days, and many of the bigger roman cities had to use aquaducts to carry water to the cities over long distances.
Supply was one of the biggest problems in these times, apart from the danger of diseases due to non-existing sewer systems - despite the romans having it, the knowledge had been lost in these times. But in a fantasy world you don't have an oppressive knowlegde-killing christian church, so this does not have to be an issue http://forum.shrapnelgames.com/images/icons/icon12.gif .

Command structures, guilds, orders of chivalry and nobility are pretty much arbitrary - wheater a general commands 50 people or 50k depends on the size of the army he is serving in, not his rank. I suggest using any good roleplaying sourcebook detailling a city structure, saves a lot of work. And embarrassment when someone finds out that 96% of the cities' population are nobles or soldiers and no one is doing the actual work there http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 19, 2004, 02:31: Message edited by: Roanon ]

narf poit chez BOOM May 19th, 2004 03:39 AM

Re: OT - Size of medieval capitals
 
Answer in ()
Quote:

Originally posted by Roanon:
100k is a lot. If you want a believable city of that size, first of all make sure they can get food and fresh water in sufficient quantities from somewhere http://forum.shrapnelgames.com/images/icons/icon12.gif . Farming was not very effective these days, and many of the bigger roman cities had to use aquaducts to carry water to the cities over long distances.

(Ok, Aqueducts, check, three. And I've renovated the docks to specifically cover the waterfront, it's a large bay. That and roman-quality roads, at least in the vicinity of the capital, should cover it.)

Supply was one of the biggest problems in these times, apart from the danger of diseases due to non-existing sewer systems - despite the romans having it, the knowledge had been lost in these times. But in a fantasy world you don't have an oppressive knowlegde-killing christian church, so this does not have to be an issue http://forum.shrapnelgames.com/images/icons/icon12.gif .

(There is a sewar system, although it's not a marvel of engeneering.)

Command structures, guilds, orders of chivalry and nobility are pretty much arbitrary - wheater a general commands 50 people or 50k depends on the size of the army he is serving in, not his rank. I suggest using any good roleplaying sourcebook detailling a city structure, saves a lot of work. And embarrassment when someone finds out that 96% of the cities' population are nobles or soldiers and no one is doing the actual work there http://forum.shrapnelgames.com/images/icons/icon12.gif

(I think I will associate military ranks with soldiers commanded. It's not historical, but it keeps things simpler for me and isn't a big issure.)

<font size="2" face="sans-serif, arial, verdana">Would the D&D Dungeon masters guide be good enough, or if not, can you point me to a good one?

[ May 19, 2004, 02:42: Message edited by: narf poit chez BOOM ]

narf poit chez BOOM May 19th, 2004 04:03 AM

Re: OT - Size of medieval capitals
 
ok, I've made a map of the city. Not an amazing map, but for anyone who wants to take a look at what I'm talking about...How do you put an image on a webpage?

And now, Smallville!

narf poit chez BOOM May 19th, 2004 06:55 AM

Re: OT - Size of medieval capitals
 
Voila!

dogscoff May 19th, 2004 02:11 PM

Re: OT - Size of medieval capitals
 
Quote:

, if you are looking for an easy tool to design maps, I am using campaign cartographer / city designer
<font size="2" face="sans-serif, arial, verdana">Hmm, that would have been good to know about before I went and made
this.

Mind you, given that Primavera is over 100kn wide, a building-by-building map as shown in those screenshots might have been a bit ambitious...

Roanon May 19th, 2004 03:43 PM

Re: OT - Size of medieval capitals
 
delete function still missing in this forum....

[ May 19, 2004, 14:45: Message edited by: Roanon ]

Roanon May 19th, 2004 03:44 PM

Re: OT - Size of medieval capitals
 
[quote]Originally posted by Roanon:
Quote:

Originally posted by dogscoff:
[qb]Hmm, that would have been good to know about before I went and made
this.
<font size="2" face="sans-serif, arial, verdana">You should have asked http://forum.shrapnelgames.com/images/icons/icon12.gif
Quote:

Mind you, given that Primavera is over 100kn wide, a building-by-building map as shown in those screenshots might have been a bit ambitious...
<font size="2" face="sans-serif, arial, verdana">You'd be surprised. City Designer has excellent macroing and random placement features, plus it is very easy to place buildings auto-aligning near streets, copy whole blocks changing just a few features, and much more. Good output with little input. I would guess, for example, about 1-2 hours of work for a map like yours, everything (distance scaling, names, etc.) included. Add a few hours per quarter, and you have a detailled map with buildings...


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