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Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!
Actually no. The fix is to remove all colony module calls from the AI design... There are no problems whatsoever in how the colony modules and mounts are set up in Adamant. 30 kT is more than the 9% required by tonnage for the Colony Ship. It is just that the AI ship designing routine hiccups when mounts are involved...
[ July 07, 2004, 21:57: Message edited by: Imperator Fyron ] |
Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!
No problems - thats all that counts http://forum.shrapnelgames.com/images/icons/icon7.gif
[ July 07, 2004, 23:00: Message edited by: JLS ] |
Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!
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