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Re: Leaky Armor Formula?
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So that settles it, then, the chance for each "round" of an attack to hit a regular component is proportional to the component's Tonnage Structure, while the chance to hit a component with the Armor ability is (using Occam's razor) inversely proportional to the component's Tonnage Structure? Hmm, if this isn't in the SE4 FAQ or the Modding FAQ, maybe it should be... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Leaky Armor Formula?
There is info on leaky armor systems in SE4 MOdding 101 Tutorial. What more would you like to see included?
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Re: Leaky Armor Formula?
Just the fact that the chance to hit a particular non-armor-ability component first on any given shot is linearly proportional to the hitpoint, the chance to hit a particular armor-ability component first seems to be inversely proportional to the hitpoints, and that in most situations, armor components with fewer hitpoints will be hit first 70-90% of the time as SJ stated. Though I guess only the first item really applies to *leaky* armor http://forum.shrapnelgames.com/images/icons/icon12.gif
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