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Re: Never ending PBW games because of Stellar manip
If you made some very-high-tech killer drones which use a lot of supplies, then you could have something to discourage fleet accumulations, because an expensive drone attack could threaten a fleet concentration, but would not be cost-efficient against moderate-sized fleets, because it would only be good for one battle (thanks to a high supply use - perhaps high supply use to move from sector to sector, which would eliminate the drone if it moved). Needs refinement and balancing, but perhaps it could address the mass fleet issue.
PvK |
Re: Never ending PBW games because of Stellar manip
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
You'll have to think long and hard about using one of those, no? How about it increases the chance of bad events in the system? (you are afterall playing with powers you can barely comprehend...muhahaha) Or, it needs the power of the sun, so it's either sphereworld, or system shield? Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems... |
Re: Never ending PBW games because of Stellar manip
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Paul1980au's suggestion of random warp openings seems good to me. (But it must come with a monthly cost of $5 http://forum.shrapnelgames.com/images/icons/tongue.gif ) [ June 10, 2004, 13:19: Message edited by: Ruatha ] |
Re: Never ending PBW games because of Stellar manip
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Re: Never ending PBW games because of Stellar manip
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Re: Never ending PBW games because of Stellar manip
I don't know...
However, an idea I had when the facility was first introduced to the game (incidentally, I was opposed to its being included in the first place, precisely due to the possibility of "turtling") is to put the warp-blocking ability on a component instead of a facility, assuming that works - I never tried it! http://forum.shrapnelgames.com/images/icons/tongue.gif (Now that I think of it, it might work on a hull, too... remember the Interdictor Cruiser from Star Wars and Tradewars 2002? http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Never ending PBW games because of Stellar manip
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Your idea is a good one; perhaps a monthly usage of some rads, would do the trick on the system warp sheild http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 10, 2004, 15:51: Message edited by: JLS ] |
Re: Never ending PBW games because of Stellar manip
This is a new 1.91 ability that actually reduces resources by a fixed number, and is not affected by planet richness, mining aptitude, resource scanners, robotoid factories, or anything else, correct?
PvK |
Re: Never ending PBW games because of Stellar manip
I believe so... not entirely sure about the robotoid factories or happiness, though, but I'd be surprised if they did affect it since the ability was created primarily for components, IIRC. However, there's a bug with that ability so that you don't get to see the amount produced or deducted in your budget window... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Never ending PBW games because of Stellar manip
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As Ed says, you need to keep an eye on your resource totals at the top right of your screen - It is a fun idea and has a lot of potential http://forum.shrapnelgames.com/images/icons/icon6.gif se5 potential http://forum.shrapnelgames.com/images/icons/icon7.gif = = = = SJ's MOD download SJ MODS Thread [ June 11, 2004, 14:29: Message edited by: JLS ] |
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