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-   -   Retrofit Q (http://forum.shrapnelgames.com/showthread.php?t=12198)

primitive June 21st, 2004 02:17 PM

Re: Retrofit Q
 
Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.

AMF June 21st, 2004 02:22 PM

Re: Retrofit Q
 
Nope, it's actually just replacing a component with an upgraded Version of the same type of component.


Quote:

Originally posted by primitive:
Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.

<font size="2" face="sans-serif, arial, verdana">

Randallw June 21st, 2004 02:33 PM

Re: Retrofit Q
 
Quote:

Originally posted by alarikf:
I have had more than enough surplus resources to repair said components.
<font size="2" face="sans-serif, arial, verdana">Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it.

AMF June 21st, 2004 02:36 PM

Re: Retrofit Q
 
Hmmm...ok, well, this Last turn I tried refitting only one of the three ships at once...maybe that will work, if so, then I'll have a better idea of why, and it is probably the reason you state...

thanks,

Alarik

Quote:

Originally posted by Randallw:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
I have had more than enough surplus resources to repair said components.

<font size="2" face="sans-serif, arial, verdana">Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Ruatha June 21st, 2004 03:53 PM

Re: Retrofit Q
 
Let's just hope it isn't the infamous convert issue.

I once didn't understand why I couldn't retrofit ships when I had a multitude of resources in storage...
It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!
The resources from planets and trade then came in and when I open the turn it hasn't retrofitted and I have full resources in storage for all three resource types!!
I thought it was a bug, sen't it to Malfador Machinations and they told me to check my orders... a bit embarrasing..

Yimboli June 21st, 2004 04:59 PM

Re: Retrofit Q
 
Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible. is there some advanced way to give orders that I'm not aware of?

-Tim

AMF June 21st, 2004 05:17 PM

Re: Retrofit Q
 
Nah, I don't have any resource conVersion tech yet...

Quote:

Originally posted by Ruatha:
Let's just hope it isn't the infamous convert issue...It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!...
<font size="2" face="sans-serif, arial, verdana">

Fyron June 21st, 2004 06:56 PM

Re: Retrofit Q
 
Quote:

Originally posted by primitive:
Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.

<font size="2" face="sans-serif, arial, verdana">Actually I believe it is the other way around. It also applies to adding colony modules.

Quote:

No Retrofit Adding Of Spaceyards := True
No Retrofit Adding Of Colony Module := True
<font size="2" face="sans-serif, arial, verdana">
Quote:

Originally posted by Yimboli:
Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible. is there some advanced way to give orders that I'm not aware of?

-Tim

<font size="2" face="sans-serif, arial, verdana">It can only be done when playing a simultaneous movement game. The order is not carried out until after you hit end turn. So, it can be set to repeat, as with all other orders. In sequential movement games (default for single player), such orders are carried out instantly, so can not be set to repeat.

[ June 21, 2004, 17:58: Message edited by: Imperator Fyron ]

AMF June 22nd, 2004 03:43 AM

Re: Retrofit Q
 
Ok, now I really am annoyed. for the third turn running I tried to retrofit. This time only a single ship, from one type of colonizer to another type colonizer, with the only difference being that single colonizer component. I had plenty of resources, was making a surplus and still had, in storage more than enough. WTF?

oh well. I'm about ready to give up on retrofitting...

thanks,

alarik

Captain Kwok June 22nd, 2004 05:27 AM

Re: Retrofit Q
 
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.


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