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Re: Supply question
Run a test using some Ionic Dispersers. No supply storage on the enemy ship, just the engines (and weapons! But skip shields to make it easier to test...). See what happens.
In 1.76 (IIRC), Ionic Dispersers were really deadly. This was after loss of supplies meant no weapons could fire, and before Ionic Dispersers were made to be unable to ignore shielding. All it took was one shot from a heavy ID or two from a large ID to totally disable a ship. Unless, of course, they had a supply storage component on them. Then they could still fire, just not move. This is why it is generally always a good idea to put a supply storage component on all ships of size LC and larger. Nowadays, you have to take out the shields first, which is fairly easy with Shield Depleters. [ July 02, 2004, 04:35: Message edited by: Imperator Fyron ] |
Re: Supply question
ISTR that weapons which don't use supplies can still fire. Don't know offhand which weapons those are.
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Re: Supply question
Point Defenses, mainly... I can't recall any others.
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Re: Supply question
So the tangential question: if all engines are destroyed and ship doesn't have a supply storage it means that quantum reactor won't help this ship at all (because of 0/0 supply status)?
If it's true, then it's a VERY good idea to put some storages on the ship. [ July 02, 2004, 22:47: Message edited by: aiken ] |
Re: Supply question
Hmmm I can't remember that one. i think it'll be completely disabled, yeah.
has anyone thought of modding weapons to carry some supplies? After all, which ship really stores its nuclear bombs in their engines?! not to mention the water-bucket chain this would necessitate, heh. Abd. |
Re: Supply question
A quantum reactor give the ship unlimited supplies, just like a base.
Until the reactor is destroyed, you always have infinite supply remaining. |
Re: Supply question
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