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-   -   What are the specific mechanics of Ground Combat? (http://forum.shrapnelgames.com/showthread.php?t=12481)

Loser July 16th, 2004 11:56 PM

Re: What are the specific mechanics of Ground Combat?
 
I'm pretty sure that's still True.

Small Shield Depleter is an Uber Troop Weapon, you just have to be willing to ignore the fact that it makes little sense.

Aiken July 17th, 2004 12:28 AM

Re: What are the specific mechanics of Ground Combat?
 
It works in simulator, at least. Just captured the planet with troops armed with Small SD only.

Edit: forgot to mention that planet was filled with unarmed, but shielded/armored troops. They were destroyed completely. It was a simulation, though.

[ July 17, 2004, 00:03: Message edited by: aiken ]

Slick July 17th, 2004 03:09 AM

Re: What are the specific mechanics of Ground Combat?
 
Quote:

Version 1.79:
...
2. Fixed - Shield Depeleters will now work properly against units.
...
<font size="2" face="sans-serif, arial, verdana">Interesting. It appears that they don't.

Slick.

Atrocities July 17th, 2004 04:53 AM

Re: What are the specific mechanics of Ground Combat?
 
Specific Mechanics of Ground Combat 101

1. Design Troops
2. Make Troops
3. Put Troops on Transports
4. Put Transports into a fleet.
5. Set Fleet strategy to CAPTURE ENEMY PLANET
6. Go to enemy system
7. Target enemy planet
8. Attack enemy planet
9. Drop troops.
10. Troops attack and take planet

I hope this helps. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM July 17th, 2004 05:04 AM

Re: What are the specific mechanics of Ground Combat?
 
11. Pick up troops afterwards.

Not specifically nessasary for ground combat, but suggested for continuing ground combat.

Cipher7071 July 17th, 2004 02:57 PM

Re: What are the specific mechanics of Ground Combat?
 
heh heh...Last time someone said "uber" it spun off an entirely new thread... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif


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