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-   -   Phosna Refit (http://forum.shrapnelgames.com/showthread.php?t=12521)

Ragnarok July 21st, 2004 03:29 PM

Re: Phosna Refit
 
Awesome looking set! I look forward to seeing the rest when it comes out.

[ July 21, 2004, 14:29: Message edited by: Ragnarok ]

Deathstalker July 21st, 2004 05:34 PM

Re: Phosna Refit
 
Very very nice. Will be great to behold the completion of the set. Are they a carnivore plant type or more like the Floral Empire?

Kevin Arisa July 21st, 2004 05:59 PM

Re: Phosna Refit
 
Using the old set as fighters is an interesting idea. If i lose inspiration that would be one of my backup plans. And as for the "unusual" similarites of my ship, that is entirely dependant on the viewer and i cannot emphasise enough how unintentional it was.

Anywho, the Phosna are very similar to the United Flora. Phosna are super peaceful and serene. Unless you mess with the environment. Then they become evironmental extremists and will kill you for even suggesting to burn a forest. Not to mention they are very religious. Shipset will be finished as soon as possible. However, it will not be neo-standard. I ran out of ideas for the ships. sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif

Sorry about the Eneron not being completed. My computer crashed and I was never able to, eh, "aquire" the use of that modeler. My current modeler is incompatible with my old files so no finishing for them. They could be next in line for a refit, however. http://forum.shrapnelgames.com/images/icons/icon12.gif

Kevin Arisa July 21st, 2004 06:05 PM

Re: Phosna Refit
 
Here is the Phosna race emblem:

http://www.pedfamhome.homeip.net/ISA...sna_Emblem.jpg

[ July 21, 2004, 17:07: Message edited by: Kevin Arisa ]

geoschmo July 21st, 2004 06:32 PM

Re: Phosna Refit
 
Mmmmmmm, tomatoes. http://forum.shrapnelgames.com/images/icons/icon10.gif

DeadZone July 21st, 2004 07:08 PM

Re: Phosna Refit
 
Amazing how this topic has gone from A new shipset to penises, back to shipset and race emblem, and now we are starting on food

Ragnarok July 21st, 2004 07:17 PM

Re: Phosna Refit
 
Quote:

Originally posted by DeadZone:
Amazing how this topic has gone from A new shipset to penises, back to shipset and race emblem, and now we are starting on food
<font size="2" face="sans-serif, arial, verdana">Is it really that amazing when you consider the core of people we have here? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

But back on topic...What program are you using to create these sets? I still cannot get over how much detail is in them. Keep up the great work!

Kevin Arisa July 21st, 2004 07:50 PM

Re: Phosna Refit
 
I am using Rhino 3D. I like it because it is really easy to use. My models really aren't all that special. I can think of a lot of other shipsets with more detail than mine. I think that most of the detail is actually coming from the textures. In these models I am actually using textures from real vegetables. Tomatoes, zucchini, cucumber, clover, tree bark, cantelope, etc. It really brings out the veggie-ness in the models. http://forum.shrapnelgames.com/images/icons/icon10.gif

cshank2 July 21st, 2004 07:58 PM

Re: Phosna Refit
 
They mean it looks like a penis.


Looks good otherwise.

Ragnarok July 21st, 2004 08:22 PM

Re: Phosna Refit
 
Quote:

Originally posted by Kevin Arisa:
I am using Rhino 3D.
<font size="2" face="sans-serif, arial, verdana">Ahh ok, I have the trial Version to that at home. I haven't used it in along time but I remember that I loved it but never could bring myself to shell out that much cash when it would just be for horsing around with stuff. Eventually I may buy it though.


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