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Re: Star Wars mod again
Someone should really consider re-doing those Star Wars ship models. They are in need of much repair and updating.
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Re: Star Wars mod again
You need to be running Version 1.91 of SE4. A lot of modding abilities were added in various gold patches, and the SW mod undoubtedly makes use of them.
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Re: Star Wars mod again
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Re: Star Wars mod again
some how i had messed up originally installing 1.91. i think i had it partially updated..enough to run old stuff but not enough to run Mods right.
and man it would rock if someone would flesh out the other races/ factions with tech. Fritsch |
Re: Star Wars mod again
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Re: Star Wars mod again
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But my first goal is to create an SW-universe aproximate 2 years before 'A New Hope'........ Some ideas already worked out: - Hero Trait - Death Star shielding penetrable by fighters (A NEW HOPE) - Alliance and Mon Calamari will be separate races with own shipsets !! INTI, [ August 01, 2004, 18:16: Message edited by: Intimidator ] |
Re: Star Wars mod again
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But my first goal is to create an SW-universe aproximate 2 years before 'A New Hope'........ Some ideas already worked out: - Hero Trait - Death Star shielding penetrable by fighters (A NEW HOPE) - Alliance and Mon Calamari will be separate races with own shipsets !! INTI, </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The only problem with that is that the Death Star would probably look like the Death Star II at that point in time. I never read how long it took to build the original, but I'm sure it took a few years. So unless the original Death Star has functioning shields, it might need to be shielded from an outside source like they did with the second one. But then again, the Rebels couldn't penetrate that shield like they could the original one. Sounds interesting. Can't wait to play it. |
Re: Star Wars mod again
I am working it out right now, and I think that I can do it.
But am going on vacation in a few days, so I want to wait with the forum-discussion about my mod until I'm back (so please be patient for more info) (but mod release is planned in 5 weeks) Inti, |
Re: Star Wars mod again
i would but my skills just dont lie in this area...man i forgot what skills i have. the most i can pull off is making what i do have tech wise work...i think. mainly compairing old SE IV tech vs SWII tech facilities/components that have similar effects.
Fritsch the Dense |
Re: Star Wars mod again
question, only the Empire seems to work completly. the Alliance and the others dont have the Colony hull nor are they able to work around the problem. how do i add that hull type to the other empires? and the empire folders in the Empire directory..what app do i use to open them?
Fritsch the Dense |
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