![]() |
Re: Changes I made so far to the game
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
What about raising the output levels of robo-miners? What did you do yourself? And what about changing the system types to 3 to 12 planets?<HR></BLOCKQUOTE> when i figured out that i could not make a mining hull, i went for the reduced maintnance cost on the robo-miners. I am not a fan of the general purpose non-combatant hull, because it will become a replacement for transports. they might be OK though if limited to about 2 engines, but you might as well use a starbase or something at that point. as for system types, i think they are fine how they are. I did make a quadrant type mod for fun that uses systems with high levels of alien ruins, and a couple systems with abandoned sphereworlds in them. really gives an advantage to the guy that picked 'ancient race' --oh yeah, turn off remote mining resource depletion. it just does not make sense. [This message has been edited by Puke (edited 08 January 2001).] |
All times are GMT -4. The time now is 01:10 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.