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-   -   A Desperate Plea to MM for Better Mod Support (http://forum.shrapnelgames.com/showthread.php?t=1335)

Daynarr January 11th, 2001 08:41 AM

Re: A Desperate Plea to MM for Better Mod Support
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Speaking of mods I was trying to modify the General.txt files for the races to min/max some of the races and it seems that they will ignore any numbers under 100 for their racial traits. Is there a way around this or am I just out of luck trying to give the AI a bonus to racial picks the way humans can?<HR></BLOCKQUOTE>

You can try using emp files. Edit them so they have desired bonuses and then save them again (under new name preferably). Hyperion base had all the emp files for standard races (2000, 3000 and 5000 racial points). Unfortunately they are removed temporary from it because of some site changes, but when Hadrian puts them back, snatch them. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Or you can make them yourself, but that will take time and effort (several hours of copy/paste/edit).

Tomgs January 11th, 2001 10:02 AM

Re: A Desperate Plea to MM for Better Mod Support
 
Yea I know about making the emp files and I wouldn't mind the effort but I really like finding random races in the game and if I went the .emp route I would have to preset them. I guess I could but I would rather be surprised, I have a lot of downloaded races so I rarely get the same ones twice in a row now. It just doesn't make sense to code in a limit for AI's that is not present for humans and isn't even present for a .emp file AI.

Jubala January 11th, 2001 10:23 AM

Re: A Desperate Plea to MM for Better Mod Support
 
Erm, Tomgs, the races are not random. They are all scripted out. They will always be the same and have the same abilites and use the same tech every time you meet them unless you change them between games.

Tomgs January 11th, 2001 08:34 PM

Re: A Desperate Plea to MM for Better Mod Support
 
Yes I know I was trying to change those abilities at least as much as you can in the Gen.txt file but you can't bring an ability score under 100 so that you can increase others (min/maxing as it has been refered to). I was talking about having random races in the game by not using .emp files and letting the computer choose what races I would meet. I know they are all scripted but if they have different abilities and research different areas they will be at least somewhat different. I would rather not have to set what races I meet everytime.

ColdSteel January 11th, 2001 09:49 PM

Re: A Desperate Plea to MM for Better Mod Support
 
Great news. I just got an email back from Aaron at MM today on my mod suggestions here. I'm posting the text of the message below for everyone to see:

"You have excellent suggestions. We've been thinking about this as well, and we'll try to add something in for the next patch. - Aaron"


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