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Re: Another pair of bugs from the beta-testers (us players)
I had some sort of planetary firestorm on one of my colonies that killed about half the population... It gave advance notice of the disaster, about 3 turns ahead, but unfortunately, I evactuated the wrong planet in the system (IV instead of VI), so they were toasted.
I thought I might have evactuated the wrong planet, but it was 1-2 turns after the warning, and I couldn't find any way to find out where the disaster would happen... One wierd thing is that once you get the message of impending doom, there's no other indication of the problem until it happens - it would have been nice if the planet info mentioned the upcoming disaster, and also if the log had a message about if _every_ turn. |
Re: Another pair of bugs from the beta-testers (us players)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LintMan:
I had some sort of planetary firestorm on one of my colonies that killed about half the population... It gave advance notice of the disaster, about 3 turns ahead, but unfortunately, I evactuated the wrong planet in the system (IV instead of VI), so they were toasted.<HR></BLOCKQUOTE> hehehe.. ooo, that hurts. and you can see it happening even.. I mean, if they can miss an english-metric conVersion on the mars orbiter, I can just picture nasa picking up all these millions of people in a great feat of engineering, and watching dumbfoundedly from orbit as the population of the planet next door is incinerated! with little people screaming over the comm channel - and all the people that were just evacuated by mistake looking really peeved.. ahh, hoooo. righty, then. back to the TOPIC: It sounds like a bug Frey. If there is any chance you still have the save game, im sure you know what to do with it by now http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
Re: Another pair of bugs from the beta-testers (us players)
I have random events going on in my games all the time, even on the Infrequent setting. There was one game were I was battling with the AI over a system, where the AI had already established a good hold on it, and I had just got a planet set up myself as a launch point for attacks, and then I got the warning maybe 2 turns later the sun was going to nova....and it did, wiped out the entire system, and prolonged my conquest of those evil Eee significantly, since its next system was 2 warp points away. This Last game I've been playing, an AI controlled planets core became unstable, so I got a good laugh when that exploded. That was one less planet I had to take =) The same game there was a random anomoly that dumped one of my ships off into unexplored territory several systems away. So yes, they definitely do work, though I wouldn't complain to rigorously when bad events don't work against you =P
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Re: Another pair of bugs from the beta-testers (us players)
I finally got one of those "ship damaged in ion storm" reports. It was a colony ship (which I had in a fleet, but only the colony ship was "damaged"). Anyway, there was no permanent damage to the ship. I looked at it immediately, and no damage. Regular hotseat-style game, NO simultaneous turn stuff, etc. Might be that the colony module was damaged, but not enough to destroy it...
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Re: Another pair of bugs from the beta-testers (us players)
Lessee, I've seen the Ion Storm and Fire Storm events, plus I've had several stars go bye-bye. I've also returned to distant systems after awhile and found them . . . gone.
I've also seen one called the Spacial Anomoly. It picks one of your ships and flings it . . . someplace. It has the annoying side-effect of breaking up the fleet the ship belonged to, even when leaving the rest of the fleet in place (so much for their fleet experience! http://www.shrapnelgames.com/ubb/images/icons/icon9.gif). I've also had a neutral empire's ship pop into my system spontaneously. I can only assume they've been struck by the same event. |
Re: Another pair of bugs from the beta-testers (us players)
I'm running my first game of SE4 and I ran into a Spatial Anomaly event that moved a defense base from my homeworld into another race's home system far away. It's how we made first contact (must have been quite a shock to their defense pickets, heh). The bummer is that I can't move the darn thing since movement for bases is zilch. The race is starting to get PO'd at me because the base is just sitting there like a motionless hunk of meat (albeit a hunk of meat with some teeth). The system it's in is too far away to get to (lying as it does on the other side of the territory of a race that I'm at currently war with.
Anybody got any ideas on what to do here? |
Re: Another pair of bugs from the beta-testers (us players)
What is even worse is having a mothballed ship being transported somewhere. It is somewhat like your base. Stuck out there until a Space yard ship can get too it. I think that was my first one that hit me. I was wondering why that mothballed ship drifted so far away.
However a base space yard getting teleported behing enemy lines into a nebula could make for a nasty little suprise. |
Re: Another pair of bugs from the beta-testers (us players)
what the hell is mothball?
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Re: Another pair of bugs from the beta-testers (us players)
Mothballing a ship (or base) relieves you of its maintenence cost but it needs to be unmothballed before it can be used again. All experience will be zeroed by being mothballed and both mothballing and unmothballing require a ship yard in the same sector.
To do it, just go into the same screen where you also refit and scrap ships and the option will be there if you have a ship yard present. |
Re: Another pair of bugs from the beta-testers (us players)
give the base to the AI-
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