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-   -   Getting rid of excess ships (http://forum.shrapnelgames.com/showthread.php?t=14013)

Taqwus August 15th, 2000 04:25 PM

Re: Getting rid of excess ships
 
AE>>

I once saw an AI fleet of 10 LCs and CAs. But it was in a game with maximum starting power (plenty of resources and planets, medium tech, large galaxy...), and they were wiped out by my fleet of 6 CAs...


Mach>>

Frigates don't take Large weapons. Depending on your tech trees, Large can make a huge difference -- it appears to double the probability that an Allegiance Shifter or Mind Flailer works, for instance. So when that move-5 CA charges, the probability that it converts your best ship or battlestation is very high.

And the other beams cause more damage overall as well as dmg/kt even before counting overhead, which is important given things like emissive armor which allow you to ignore normal-size Versions of a LOT of the weapons in the demo... If the weapons don't breach my CA's armor, then the enemies' numbers are largely irrelevant as long as I can avoid being rammed and they lack specials like allegiance shifters.



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