.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Weapon Platforms (http://forum.shrapnelgames.com/showthread.php?t=14077)

Taqwus October 11th, 2000 06:54 PM

Re: Weapon Platforms
 
In high-tech games, the 0.56 demo AI sometimes does come up with nasty WP designs, although it may still rely on beams a bit much (my suspicion is that a good WP setup should be missile-heavy, to prevent beamers just hopping in and out of range on their turn, and to take advantage of sheer numbers. At least against a small number of ships, the ships might not have enough PD to shoot down 20+ incoming Seeker Parasites every 2 turns, say).

I've also seen (very occasionally) WP usage on more normal low-tech games, but the designs are a bit stranger -- e.g. just DU cannons. ISTR that CSM I is a 'free' tech, while DU cannons have pretty much no range, so that's a bit of an odd choice, unless the sole purpose is to deter unescorted transports. I should probably check the text files to see if the race definitions give any preferred designs for WPs or other units in addition to ship templates.

------------------
-- The thing that goes bump in the night


All times are GMT -4. The time now is 06:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.