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-   -   possible bug: refitting multiple ships in multiplayer (http://forum.shrapnelgames.com/showthread.php?t=1442)

Rollo July 30th, 2001 08:59 AM

Re: possible bug: refitting multiple ships in multiplayer
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dumbluck:
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right?

Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch.

Just my overpriced $0.02
<HR></BLOCKQUOTE>

Yes, that's the way I do it, too.

Rollo


capnq July 30th, 2001 02:22 PM

Re: possible bug: refitting multiple ships in multiplayer
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing.<HR></BLOCKQUOTE>I've also found that if you try to retrofit any ship other than the first one in the fleet, the program will attempt to refit the first ship _instead_. I got several Messages that the refit failed because it was the same design before I figured this out.

Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.


------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Rollo July 30th, 2001 05:50 PM

Re: possible bug: refitting multiple ships in multiplayer
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
[quote]Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.<HR></BLOCKQUOTE>

I think that is what dumbluck meant.

Rollo


dumbluck July 31st, 2001 10:37 AM

Re: possible bug: refitting multiple ships in multiplayer
 
you are correct, rollo

Dragonlord July 31st, 2001 11:11 AM

Re: possible bug: refitting multiple ships in multiplayer
 
Yesp that's what I always do too, I even thought that none of the ships in a fleet could be retrofitted.
(no idea why though, it causes unnecssary extra mouseclick work).

dumbluck July 31st, 2001 11:34 AM

Re: possible bug: refitting multiple ships in multiplayer
 
Dragonlord:
No, I know for a fact that ships in a fleet _do_ get retroed. I think that capnq is correct in his observations that the program tries to retrofit the first ship in the fleet, and I think _only_ the first ship in the fleet. Its almost as if the treats a fleet as just another ship. If any ship in the fleet was tagged, it thought the fleet was tagged. So it did one retrofit for the one tag it saw: the fleet.

I hope you understood what I'm trying to communicate here. It's a little tolate at night to be thinking coherantly. Or spelling correctly. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


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