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Re: possible bug: refitting multiple ships in multiplayer
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dumbluck:
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right? Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch. Just my overpriced $0.02 <HR></BLOCKQUOTE> Yes, that's the way I do it, too. Rollo |
Re: possible bug: refitting multiple ships in multiplayer
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing.<HR></BLOCKQUOTE>I've also found that if you try to retrofit any ship other than the first one in the fleet, the program will attempt to refit the first ship _instead_. I got several Messages that the refit failed because it was the same design before I figured this out.
Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it. ------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: possible bug: refitting multiple ships in multiplayer
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
[quote]Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.<HR></BLOCKQUOTE> I think that is what dumbluck meant. Rollo |
Re: possible bug: refitting multiple ships in multiplayer
you are correct, rollo
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Re: possible bug: refitting multiple ships in multiplayer
Yesp that's what I always do too, I even thought that none of the ships in a fleet could be retrofitted.
(no idea why though, it causes unnecssary extra mouseclick work). |
Re: possible bug: refitting multiple ships in multiplayer
Dragonlord:
No, I know for a fact that ships in a fleet _do_ get retroed. I think that capnq is correct in his observations that the program tries to retrofit the first ship in the fleet, and I think _only_ the first ship in the fleet. Its almost as if the treats a fleet as just another ship. If any ship in the fleet was tagged, it thought the fleet was tagged. So it did one retrofit for the one tag it saw: the fleet. I hope you understood what I'm trying to communicate here. It's a little tolate at night to be thinking coherantly. Or spelling correctly. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
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