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Re: AI Anger Data File
Lintman:
Yes, I play low-tech start and on a small map too so most of the games are resolved by the light cruiser era of technology. I was toying with upping the numbers to see the better techs in the smaller games as well. I tried playing on a larger map, but 100+ turns of build-up to find that there was NO competition was pretty boring. The AI seems to really only have a chance when the conflicts are early and brutal...ie before the player can put his/her superior ship building and expansion management to good use. In the early 'frigate wars' the AI does a fair job, and at the very least it trips you up long enough for OTHER AI players to get a jump. Talenn |
Re: AI Anger Data File
I am probably the only one who tried this, but I reduced the research by a factor of 10 for one game. The effects are rather interesting, I felt there was a whole world of technology out there, and I would never run out of things to research. I have to say, its pretty scary when light cruisers show up and you are still 5 years away from producing them.
My next game may be a forever war varient, increasing the tech by a factor of 10 or more. Each ship will be obsolete as it rolls of the shipyard. Not unlike my clunker of a computer. |
Re: AI Anger Data File
What data file did you change to change the research factor?
JDL |
Re: AI Anger Data File
I don't remember the exact name, but I think it was something like Facilities.txt or FacilityTypes.txt.
Basically, you want to edit the file that has all the facility types listed in it. Look up the research facils in the file, and one of the properties will be how many research points the facility gives. Just raise/lower the number as desired. [This message has been edited by LintMan (edited 05 December 2000).] |
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